public static Vector3Int ToVector3Int(this LVector3Int vec)
 {
     return(new Vector3Int(vec.x, vec.y, vec.z));
 }
 public static LVector3 ToLVector3(this LVector3Int vec)
 {
     return(new LVector3(true, vec.x * LFloat.Precision, vec.y * LFloat.Precision, vec.z * LFloat.Precision));
 }