//public List<>
        public void DoUpdate(LFloat deltaTime)
        {
            tempLst.Clear();
            //deal layer
            foreach (var pair in BoundsQuadTreeNode.obj2Node)
            {
                var val = pair.Key;
                if (!val.IsStatic)
                {
                    val.DoUpdate(deltaTime);
                    if (val.IsMoved)
                    {
                        val.IsMoved = false;
                        tempLst.Add(val);
                    }
                }
            }

            //swap
            var temp = _prePairs;

            _prePairs = _curPairs;
            _curPairs = temp;
            _curPairs.Clear();
            ////class version 1.41ms
            Profiler.BeginSample("UpdateObj");
            foreach (var val in tempLst)
            {
                val.IsMoved = false;
                var bound      = val.GetBounds();
                var boundsTree = GetBoundTree(val.LayerType);
                boundsTree.UpdateObj(val, bound);
            }

            Profiler.EndSample();
            ////0.32~0.42ms
            Profiler.BeginSample("CheckCollision");
            foreach (var val in tempLst)
            {
                val.IsMoved = false;
                var bound        = val.GetBounds();
                var targetLayers = InterestingMasks[val.LayerType];
                foreach (var layerType in targetLayers)
                {
                    var boundsTree = GetBoundTree(layerType);
                    boundsTree.CheckCollision(val, bound);
                }
            }

            Profiler.EndSample();
            Profiler.BeginSample("CheckLastFrameCollison");
            foreach (var pairId in _curPairs)
            {
                _prePairs.Remove(pairId);
            }

            //check stay leave event
            foreach (var idPair in _prePairs)
            {
                var a = GetCollider((int)(idPair >> 32));
                var b = GetCollider((int)(idPair & 0xffffffff));
                if (a == null || b == null)
                {
                    continue;
                }

                bool isCollided = CollisionHelper.CheckCollision
                                      (a.Prefab, a.Transform2D, b.Prefab, b.Transform2D);
                if (isCollided)
                {
                    _curPairs.Add(idPair);
                    NotifyCollisionEvent(a, b, ECollisionEvent.Stay);
                }
                else
                {
                    NotifyCollisionEvent(a, b, ECollisionEvent.Exit);
                }
            }

            Profiler.EndSample();
        }