Example #1
0
 protected virtual void ToggleLockOnGUI()
 {
     if (currentCharaInfo)
     {
         var targetManager = CameraTargetManager.GetTargetManager(currentCharaInfo);
         targetManager.ToggleGUITargets();
     }
 }
Example #2
0
        protected virtual bool LockOn()
        {
            if (currentCharaInfo)
            {
                var targets = CameraTargetManager.GetTargetManager(currentCharaInfo).GetTargets();

                if (shouldResetLock)
                {
                    shouldResetLock = false;
                    return(LockOn(targets[0]));
                }

                if (reduceOffset == true)
                {
                    CameraTargetPos += targetOffsetSize;
                    targetOffsetSize = new Vector3();
                }
                else if (targetOffsetSize.magnitude > 0f)
                {
                    reduceOffset = true;
                    return(true);
                }

                if (!lockOnTarget)
                {
                    return(LockOn(targets[0]));
                }
                else
                {
                    for (int i = 0; i < targets.Count; i++)
                    {
                        if (lockOnTarget == targets[i])
                        {
                            int next = i + 1 > targets.Count - 1 ? 0 : i + 1;
                            return(LockOn(targets[next]));
                        }
                    }

                    return(LockOn(targets[0]));
                }
            }

            return(false);
        }
Example #3
0
        protected virtual bool LockOn(string targetName, bool lockOnAnyway = false, bool resetOffset = true)
        {
            foreach (var target in CameraTargetManager.GetTargetManager(currentCharaInfo).GetTargets())
            {
                if (target.name == targetName)
                {
                    if (LockOn(target, resetOffset))
                    {
                        return(true);
                    }
                }
            }

            if (lockOnAnyway)
            {
                if (LockOn())
                {
                    return(true);
                }
            }

            return(false);
        }