Example #1
0
        protected internal override string CreateText()
        {
            try
            {
                int i = index, len = events.m_size;

                if (i >= len)
                    return null;

                index = len;
                LoadingProfiler.Event[] buffer = events.m_buffer;

                for (; i < len; i++)
                    switch (buffer[i].m_type)
                    {
                        case LoadingProfiler.Type.BeginLoading:
                        case LoadingProfiler.Type.BeginSerialize:
                        case LoadingProfiler.Type.BeginDeserialize:
                        case LoadingProfiler.Type.BeginAfterDeserialize:
                            sink.Add(buffer[i].m_name);
                            break;
                    }

                return sink.CreateText(IsLoading);
            }
            catch (Exception e)
            {
                UnityEngine.Debug.LogException(e);
                return null;
            }
        }
Example #2
0
 protected internal override string CreateText() => sink.CreateText(IsLoading());