/// <summary> /// Constructor fills in the menu contents. /// </summary> public MainMenuScreen() : base("Main Menu") { // Create our menu entries. MenuEntry playGameMenuEntry = new MenuEntry("Play Game"); MenuEntry levelSelectMenuEntry = new MenuEntry("Level Select"); MenuEntry exitMenuEntry = new MenuEntry("Exit"); // Hook up menu event handlers. playGameMenuEntry.Selected += PlayGameMenuEntrySelected; levelSelectMenuEntry.Selected += levelSelectMenuEntrySelected; exitMenuEntry.Selected += OnCancel; // Add entries to the menu. MenuEntries.Add(playGameMenuEntry); MenuEntries.Add(levelSelectMenuEntry); MenuEntries.Add(exitMenuEntry); }
/// <summary> /// Constructor. /// </summary> public PauseMenuScreen() : base("Paused") { // Flag that there is no need for the game to transition // off when the pause menu is on top of it. IsPopup = true; // Create our menu entries. MenuEntry resumeGameMenuEntry = new MenuEntry("Resume Game"); MenuEntry quitGameMenuEntry = new MenuEntry("Quit Game"); // Hook up menu event handlers. resumeGameMenuEntry.Selected += OnCancel; quitGameMenuEntry.Selected += QuitGameMenuEntrySelected; // Add entries to the menu. MenuEntries.Add(resumeGameMenuEntry); MenuEntries.Add(quitGameMenuEntry); }
/// <summary> /// Constructor. /// </summary> public LevelSelectMenuScreen() : base("Level Select") { levels = new MenuEntry[numberOfLevels]; for (int i = 0; i < numberOfLevels; i++) { // Create our menu entries. levels[i] = new MenuEntry(string.Empty); // Hook up menu event handlers. levels[i].Selected += LevelOneMenuEntrySelected; // Add entries to the menu. MenuEntries.Add(levels[i]); } SetMenuEntryText(); MenuEntry backMenuEntry = new MenuEntry("Back"); backMenuEntry.Selected += OnCancel; }