// TODO: Fix it to allow more pokemon without breaking current database public async Task PopulateDatabase(bool populateWith, bool clearFirst) { if (clearFirst) { await caughtDatabase.DeleteAllAsync <CaughtModel>(); } else if (populated) { return; } if ((await GetAllPokemonCaught()).Count != PokeData.MAX_DEX_NUM) { for (int id = 0; id < PokeData.MAX_DEX_NUM; id++) { var pokemon = new CaughtModel { ID = id, Obtained = populateWith }; await caughtDatabase.InsertAsync(pokemon); } } PokeData.Caught = (await App.CaughtDatabaseInstance.GetAllPokemonCaught()).ToArray(); populated = true; }
public Task <int> SetCaughtStatus(CaughtModel item) { return(caughtDatabase.UpdateAsync(item)); }