Example #1
0
        public override void LoadContent()
        {
            background = Game.Assets.Load <Texture2D>("spacebackground");

            int xPos = (int)Game.GraphicsDevice.Viewport.Width / 5 * 3;
            int yPos = 70;

            //initialise the text's.
            this.showTimeScore = new ScoreText(this.Game, new Vector2(xPos, yPos), "TimeScore: " + this.totalTimeScore.ToString());
            this.showBurnScore = new ScoreText(this.Game, new Vector2(xPos, yPos) + new Vector2(0, HeightDifference),
                                               "BurnScore: " + this.totalBurnScore.ToString());
            this.showCollectablesScore = new ScoreText(this.Game, new Vector2(xPos, yPos) + new Vector2(0, 2 * HeightDifference),
                                                       "CollectablesScore: " + this.totalCollectableScore.ToString());
            this.showPercentageBurned = new  ScoreText(this.Game, new Vector2(xPos, yPos) + new Vector2(0, 4 * HeightDifference),
                                                       "Percentage burned: " + this.percentageBurned.ToString());
            this.showTotalScore = new ScoreText(this.Game, new Vector2(xPos, yPos) + new Vector2(0, 6 * HeightDifference),
                                                "TotalScore: " + this.totalScore.ToString());

            //Add the scoreTexts to a list.
            this.texts = new List <ScoreText>();
            this.texts.Add(this.showTimeScore);
            this.texts.Add(this.showBurnScore);
            this.texts.Add(this.showCollectablesScore);
            this.texts.Add(this.showPercentageBurned);
            this.texts.Add(this.showTotalScore);

            foreach (ScoreText text in this.texts)
            {
                text.LoadContent();
            }

            xPos = 50;
            yPos = Game.GraphicsDevice.Viewport.Height - 190;

            this.font = this.Game.Assets.Load <SpriteFont>("font");
            this.entries.Add(new MenuEntry(this.Game, this.SpriteBatch, "Next Level", new Vector2(xPos, yPos), this.font));
            this.entries.Add(new MenuEntry(this.Game, this.SpriteBatch, "Replay Previous Level", new Vector2(xPos, yPos + 30), this.font));
            this.entries.Add(new MenuEntry(this.Game, this.SpriteBatch, "Quit to Main Menu", new Vector2(xPos, yPos + 60), this.font));
            this.entries.Add(new MenuEntry(this.Game, this.SpriteBatch, "Quit Game", new Vector2(xPos, yPos + 90), this.font));

            base.LoadContent();
        }
Example #2
0
        public override void LoadContent()
        {
            background = Game.Assets.Load<Texture2D>("spacebackground");

            int xPos = (int)Game.GraphicsDevice.Viewport.Width / 5 * 3;
            int yPos = 70;

            //initialise the text's.
            this.showTimeScore = new ScoreText(this.Game, new Vector2(xPos, yPos), "TimeScore: " + this.totalTimeScore.ToString());
            this.showBurnScore = new ScoreText(this.Game, new Vector2(xPos, yPos) + new Vector2(0, HeightDifference),
                "BurnScore: " + this.totalBurnScore.ToString());
            this.showCollectablesScore = new ScoreText(this.Game, new Vector2(xPos, yPos) + new Vector2(0, 2 * HeightDifference),
                "CollectablesScore: " + this.totalCollectableScore.ToString());
            this.showPercentageBurned = new  ScoreText(this.Game, new Vector2(xPos, yPos) + new Vector2(0, 4 * HeightDifference),
                "Percentage burned: " + this.percentageBurned.ToString());
            this.showTotalScore = new ScoreText(this.Game, new Vector2(xPos, yPos) + new Vector2(0, 6 * HeightDifference),
                "TotalScore: " + this.totalScore.ToString());

            //Add the scoreTexts to a list.
            this.texts = new List<ScoreText>();
            this.texts.Add(this.showTimeScore);
            this.texts.Add(this.showBurnScore);
            this.texts.Add(this.showCollectablesScore);
            this.texts.Add(this.showPercentageBurned);
            this.texts.Add(this.showTotalScore);

            foreach (ScoreText text in this.texts) {
                text.LoadContent();
            }

            xPos = 50;
            yPos = Game.GraphicsDevice.Viewport.Height - 190;

            this.font = this.Game.Assets.Load<SpriteFont>("font");
            this.entries.Add(new MenuEntry(this.Game, this.SpriteBatch, "Next Level", new Vector2(xPos, yPos), this.font));
            this.entries.Add(new MenuEntry(this.Game, this.SpriteBatch, "Replay Previous Level", new Vector2(xPos, yPos + 30), this.font));
            this.entries.Add(new MenuEntry(this.Game, this.SpriteBatch, "Quit to Main Menu", new Vector2(xPos, yPos + 60), this.font));
            this.entries.Add(new MenuEntry(this.Game, this.SpriteBatch, "Quit Game", new Vector2(xPos, yPos + 90), this.font));

            base.LoadContent();
        }