/// <summary>
 /// Initializes a new instance of the <see cref="RoomInstance"/> class.
 /// </summary>
 /// <param name="roomFactory">
 /// The room factory.
 /// </param>
 /// <param name="room">
 /// The room.
 /// </param>
 public RoomInstance(RoomCacheBase roomFactory, Room room)
 {
     this.roomFactory = roomFactory;
     this.Room = room;
     this.references = new Dictionary<Guid, RoomReference>();
     this.logQueue = new LogQueue("RoomInstance " + room.Name, LogQueue.DefaultCapacity);
 }
Example #2
0
 /// <summary>
 ///   Initializes a new instance of the <see cref = "LiteGame" /> class.
 /// </summary>
 /// <param name = "gameName">
 ///   The name of the game.
 /// </param>
 public LiteGame(string gameName)
     : base(gameName)
 {
     this.logQueue = new LogQueue("Game " + gameName, LogQueue.DefaultCapacity);
 }
Example #3
0
        /// <summary>
        ///   Initializes a new instance of the <see cref = "LiteGame" /> class.
        /// </summary>
        /// <param name = "gameName">
        ///   The name of the game.
        /// </param>
        /// <param name="roomCache">
        ///   The <see cref="RoomCacheBase"/> instance to which the room belongs.
        /// </param>
        /// <param name="emptyRoomLiveTime">
        ///   A value indicating how long the room instance will be keeped alive 
        ///   in the room cache after all peers have left the room.
        /// </param>

        public LiteGame(string gameName, RoomCacheBase roomCache, int emptyRoomLiveTime = 0)
            : base(gameName, roomCache, emptyRoomLiveTime)
        {
            this.LogQueue = new LogQueue("Game " + gameName, LogQueue.DefaultCapacity);
        }