Example #1
0
 public Vec3D Cross(Vec3D v1)
 {
     return new Vec3D(Y * v1.Z - Z * v1.Y, Z * v1.X - X * v1.Z, X * v1.Y - Y * v1.Z);
 }
Example #2
0
 public double Dot(Vec3D v1)
 {
     return v1.X * X + v1.Y * Y + v1.Z * Z;
 }
Example #3
0
 public static double Dot(Vec3D v1, Vec3D v2)
 {
     return v1.X * v2.X + v1.Y * v2.Y + v1.Z * v2.Z;
 }
Example #4
0
 public static Vec3D Cross(Vec3D v1, Vec3D v2)
 {
     return new Vec3D(v1.Y * v2.Z - v1.Z * v2.Y, v1.Z * v2.X - v1.X * v2.Z, v1.X * v2.Y - v1.Y * v2.Z);
 }
Example #5
0
        private void Shadow_Delegate()
        {
            try
            {
                Bitmap bm = FastPixel.GetBitmap((BitmapSource)image.Source);
                FastPixel fp = new FastPixel(bm);

                width = fp.Width;
                height = fp.Height;
                vectors = new Vec3D[width, height];

                Color c;
                for (int i = 0; i < width; i++)
                {
                    for (int j = 0; j < height; j++)
                    {
                        c = fp.GetPixel(i, j);
                        vectors[i, j] = new Vec3D(c.R - 128f, c.G - 128f, c.B - 128f);
                        vectors[i, j].Normalize();
                    }
                }
                fp.Unlock(false);
            }
            catch (Exception ex)
            {
                Utilities.OnError(Utilities.GetCurrentMethod(), ex);
            }
        }
Example #6
0
        public void Update(double x, double y, double z, string texture, double ambient, double intensity)
        {
            if (!bValid) return;

            try
            {
                if (this.texture != texture)
                {
                    this.texture = texture;
                    Type ImageListType = typeof(ImageList);
                    Dictionary<string, BitmapSource> _savedImages;
                    BitmapSource img;

                    _savedImages = (Dictionary<string, BitmapSource>)ImageListType.GetField("_savedImages", BindingFlags.NonPublic | BindingFlags.Static | BindingFlags.IgnoreCase).GetValue(null);
                    if (_savedImages.TryGetValue(texture, out img))
                    {
                        bTexture = FastPixel.GetBitmap(img);
                        if (width != bTexture.Width || height != bTexture.Height) bTexture = null;
                        if (bSaveTexture && null != bTexture)
                        {
                            if (null != fpTexture) fpTexture.Unlock(false);
                            fpTexture = new FastPixel(bTexture);
                        }
                    }
                    else
                    {
                        bTexture = null;
                    }
                }

                double scale;
                byte rgb;
                Color c;
                Vec3D source = new Vec3D(x, -y, z);
                source.Normalize();

                if (!bSaveTexture && null != bTexture)
                {
                    fpTexture = new FastPixel(bTexture);
                }
                for (int i = 0; i < width; i++)
                {
                    for (int j = 0; j < height; j++)
                    {
                        scale = Vec3D.Dot(source, vectors[i, j]);

                        if (null != bTexture)
                        {
                            scale = ambient + (intensity - ambient) * System.Math.Max(0, scale);
                            c = fpTexture.GetPixel(i, j);
                            fpNormal.SetPixel(i, j, Color.FromArgb(c.A, LDImage.range(c.R * scale), LDImage.range(c.G * scale), LDImage.range(c.B * scale)));
                        }
                        else
                        {
                            scale = 0.5 * (1.0 + scale);
                            rgb = LDImage.range(255 * scale);
                            fpNormal.SetPixel(i, j, Color.FromArgb(255, rgb, rgb, rgb));
                        }
                    }
                }
                fpNormal.Update();
                if (!bSaveTexture && null != bTexture) fpTexture.Unlock(false);

                FastThread.Invoke(Update_Delegate);
            }
            catch (Exception ex)
            {
                Utilities.OnError(Utilities.GetCurrentMethod(), ex);
            }
        }
Example #7
0
        /// <summary>
        /// Create a normal map image from a height map.  The height is given by the brightness of each pixel.
        /// </summary>
        /// <param name="image">The height map ImageList image.</param>
        /// <param name="scale">A scale factor for the elevation (default 1).</param>
        /// <returns>A new ImageList image with the resulting normal map.</returns>
        public static Primitive HeightMap2NormalMap(Primitive image, Primitive scale)
        {
            lock (LockingVar)
            {
                Type ImageListType = typeof(ImageList);
                Type GraphicsWindowType = typeof(GraphicsWindow);
                Type ShapesType = typeof(Shapes);
                string normalMap = "";
                BitmapSource img;

                try
                {
                    _savedImages = (Dictionary<string, BitmapSource>)ImageListType.GetField("_savedImages", BindingFlags.NonPublic | BindingFlags.Static | BindingFlags.IgnoreCase).GetValue(null);
                    if (!_savedImages.TryGetValue(image, out img)) return normalMap;
                    MethodInfo method = ShapesType.GetMethod("GenerateNewName", BindingFlags.NonPublic | BindingFlags.Static | BindingFlags.IgnoreCase);
                    normalMap = method.Invoke(null, new object[] { "ImageList" }).ToString();

                    if (scale == "") scale = 1;
                    Bitmap bm = FastPixel.GetBitmap(img);
                    FastPixel fp = new FastPixel(bm);
                    Vec3D n = new Vec3D();
                    double[,] height = new double[fp.Width, fp.Height];
                    double maxheight = 0;
                    double minheight = 1;
                    for (int i = 0; i < fp.Width; i++)
                    {
                        for (int j = 0; j < fp.Height; j++)
                        {
                            height[i, j] = fp.GetPixel(i, j).GetBrightness();
                            maxheight = System.Math.Max(maxheight, height[i, j]);
                            minheight = System.Math.Min(minheight, height[i, j]);
                        }
                    }
                    if (maxheight > minheight)
                    {
                        for (int i = 0; i < fp.Width; i++)
                        {
                            for (int j = 0; j < fp.Height; j++)
                            {
                                height[i, j] = (height[i, j] - minheight) / (maxheight - minheight);
                            }
                        }
                    }
                    for (int i = 0; i < fp.Width; i++)
                    {
                        for (int j = 0; j < fp.Height; j++)
                        {
                            int im = i - 1;
                            int ip = i + 1;
                            int jm = j - 1;
                            int jp = j + 1;
                            n.Z = 1;
                            if (im < 0)
                            {
                                im = 0;
                                n.Z = 0.5f;
                            }
                            else if (ip >= fp.Width)
                            {
                                ip = fp.Width - 1;
                                n.Z = 0.5f;
                            }
                            if (jm < 0)
                            {
                                jm = 0;
                                n.Z = 0.5f;
                            }
                            else if (jp >= fp.Height)
                            {
                                jp = fp.Height - 1;
                                n.Z = 0.5f;
                            }
                            n.X = scale * -(height[ip, jm] - height[im, jm] + 2 * (height[ip, j] - height[im, j]) + height[ip, jp] - height[im, jp]);
                            n.Y = scale * (height[im, jp] - height[im, jm] + 2 * (height[i, jp] - height[i, jm]) + height[ip, jp] - height[ip, jm]);
                            n.Normalize();
                            fp.SetPixel(i, j, Color.FromArgb(255, range((1 + n.X) * 128), range((1 + n.Y) * 128), range((1 + n.Z) * 128)));
                        }
                    }
                    fp.Unlock(true);

                    FastThread.SaveBitmap(normalMap, bm);
                }
                catch (Exception ex)
                {
                    Utilities.OnError(Utilities.GetCurrentMethod(), ex);
                }
                return normalMap;
            }
        }