private void race_Click(object sender, EventArgs e) { bool NoWinner = true; int winningLion; race.Enabled = false; //disable start race button while (NoWinner) { // loop until we have a winner Application.DoEvents(); for (int i = 0; i < Lions.Length; i++) { if (Lion.Run(Lions[i])) { winningLion = i + 1; NoWinner = false; MessageBox.Show("We have a winner - Lion #" + winningLion); foreach (Punter punter in punters) { if (punter.bet != null) { punter.Collect(winningLion); //give double amount to all who've won or deduce betted amount punter.bet = null; punter.UpdateLabels(); } } foreach (Lion Lion in Lions) { Lion.TakeStartingPosition(); } break; } } } if (punters[0].busted && punters[1].busted && punters[2].busted) { //stop punters from betting if they run out of cash String message = "Do you want to Play Again?"; String title = "GAME OVER!"; MessageBoxButtons buttons = MessageBoxButtons.YesNo; DialogResult result = MessageBox.Show(message, title, buttons); if (result == DialogResult.Yes) { SetupRaceTrack(); //restart game } else { this.Close(); } } race.Enabled = true; //enable race button }