/// <summary> /// オブジェクトを追加する /// </summary> public void AddObject(GameObject followObj, MiniMapPointObject point) { PointDict.Add(followObj, point); View.DeployView(followObj, point); point.SetFollowObject(followObj); }
/// <summary> /// オブジェクトをマップに適用する /// </summary> public void DeployView(GameObject followObj, MiniMapPointObject point) { point.transform.SetParent(_root, false); }