Example #1
0
        public static bool IsTheretAEncounterAtTheRange(LinearFunc first, LinearFunc second)
        {
            double x = 0.0d;
            double y = 0.0d;

            if (!first.isXFixed && !first.isYFixed && !second.isXFixed && !second.isYFixed)
            {
                //if enter here, means the no slope are zeros, and we can solve using normal equation solution
                //check if both lines are the same line and the range touch of one touch the another
                if (first.slope == second.slope && first.bias == second.bias && ((first.xMax <= second.xMax && first.xMax >= second.xMin) || (first.xMin <= second.xMax && first.xMin >= second.xMin)))
                {
                    return true;
                }
                //check if both line are the same line
                else if (second.slope == first.slope && first.bias == second.bias)
                {
                    return false;
                }
                //check if both lines are parallel
                else if (second.slope == first.slope)
                {
                    return false;
                }
                // finally solve the equation system
                // first.slope*x + first.bias = y
                // second.slope*x + second.bias = y
                // by the magic of high school math it can be transforme in
                // first.slope*x + first.bias = second.slope*x + second.bias
                // and
                // first.slope*x  = second.slope*x + second.bias  - first.bias
                // and
                // first.slope*x - second.slope*x  = second.bias  - first.bias
                // and
                // x * (first.slope - second.slope) = second.bias  - first.bias
                // and FINALLY
                // x = (second.bias - first.bias)/(first.slope-second.slope)
                // after solve the "x" unknown, just put x in any of the equations
                // like
                // y = x*first.slope + first.bias
                // and we have x and y
                else
                {
                    x = (second.bias - first.bias) / (first.slope - second.slope);
                    y = x * first.slope + first.bias;

                }
            }
            //Test if both linear func are points
            else if (first.isXFixed && first.isYFixed && second.isXFixed && second.isYFixed)
            {
                //if they are the same points, they are visible one to other and no one is
                //blocking the vision
                if (first.xMax == second.xMax && first.yMax == second.yMax)
                {
                    x = first.xMax;
                    y = first.yMax;
                    return false;
                }
                else
                    //otherwise they have no solution, but still dont block the vision
                    return false;
            }
            //if first is a point, check is that point is part of the line of the second
            else if (first.isXFixed && first.isYFixed)
            {
                y = first.xMax * second.slope + second.bias;
                x = first.xMax;
                //if it's not, it will return that it's not blocking the vision, if it is, will
                //load y and x to later check if they are in the range.
                if (y != first.yMax)
                    return false;
            }
            //the same check but now with second
            else if (second.isXFixed && second.isYFixed)
            {
                y = second.xMax * first.slope + first.bias;
                x = second.xMax;
                if (y != second.yMax)
                    return false;
            }
            // if first and second are perpendicular it's easy to calc the encounter point
            else if (first.isXFixed && second.isYFixed)
            {
                x = first.xMax;
                y = second.yMax;
            }
            // if first and second are perpendicular it's easy to calc the encounter point( again, hehe)
            else if (first.isYFixed && second.isXFixed)
            {
                x = second.xMax;
                y = first.yMax;
            }
            //if first and second are parallel horizontaly
            else if (first.isXFixed && second.isXFixed)
            {
                //check if they are the same line, and also check if the range of the two lines crosses one another
                //if yes, they are blocking the vision
                if (first.xMax == second.xMax && ((first.yMax < second.yMax && first.yMax > second.yMin) || (first.yMin < second.yMax && first.yMin > second.yMin) || (second.yMin < first.yMax && second.yMin > first.yMin)))
                    return true;
                //otherwise still check if they are the same line, but they are not blocking the vision and systems have many solutions
                else if (first.xMax == second.xMax)
                    return false;
                else
                    // if they are not the same line, there is no solution
                    return false;
            }
            //if first and second are parallel vertically, do the same check before
            else if (first.isYFixed && second.isYFixed)
            {
                if (first.yMax == second.yMax && ((first.xMax < second.xMax && first.xMax > second.xMin) || (first.xMin < second.xMax && first.xMin > second.xMin) || (second.xMin < first.xMax && second.xMin > first.xMin)))
                    return true;
                else if (first.yMax == second.yMax)
                    return false;
                else
                    return false;
            }
            //if it is here, the two lines are not fixed, so check
            //if one is fixed, if it is, keep the variable who is fixed, fixed
            // and run the linear func to calc the y point
            else if (first.isXFixed)
            {
                x = first.xMax;
                y = first.xMax * second.slope + second.bias;
            }
            // the same thing as before
            else if (first.isYFixed)
            {
                x = first.yMax * second.slopeInv + second.biasInv;
                y = first.yMax;
            }
            // the same thing as before ( again)
            else if (second.isXFixed)
            {
                x = second.xMax;
                y = second.xMax * first.slope + first.bias;
            }
            // the same thing as before ( again II)
            else if (second.isYFixed)
            {
                x = second.yMax * first.slopeInv + first.biasInv;
                y = second.yMax;
            }
            else
            {
                return false;
                //warn("if falls here, it will create a black hole and destroy all humankind")
            }

            // if it's here, means the both lines are not parallel, neither the same line
            // so checks if the only solution to the system are inside of the range of both lines
            // if it is, it means that the lines are blocking the vision one from another
            if (x <= first.xMax && x >= first.xMin && y <= first.yMax && y >= first.yMin && x <= second.xMax && x >= second.xMin && y <= second.yMax && y >= second.yMin)
            {
                //the only exception is if the encounter point is exactly the start or the end of any of the lines
                // it could consider that as blocking the vision, but the way it's now, it's easier to check if
                // two obstacles are crossing one another and also the visibility problem, so I solve two problems with one algorithm
                if ((x == first.x1 && y == first.y1) || (x == first.x2 && y == first.y2) || (x == second.x1 && y == second.y1) || (x == second.x2 && y == second.y2))
                    return false;
                else
                    return true;
            }
            // otherwise the system has one solution and line intersection are out of the range
            else
            {
                return false;
            }
        }
 public void TestConditionConstantYConstantXTrue()
 {
     LinearFunc l1 = new LinearFunc(-50, 1, 50, 1);
     LinearFunc l2 = new LinearFunc(1, -50, 1, 50);
     Assert.IsTrue(LinearFunc.IsTheretAEncounterAtTheRange(l1, l2));
 }
Example #3
0
        public static Point? getEncounterPoint(LinearFunc first, LinearFunc second)
        {
            double x;
            double y;

            if (!first.isXFixed && !first.isYFixed && !second.isXFixed && !second.isYFixed)
            {
                //if enter here, means the no slope are zeros, and we can solve using normal equation solution
                //check if both lines are the same line and the range touch of one touch the another
                if (first.slope == second.slope && first.bias == second.bias && ((first.xMax <= second.xMax && first.xMax >= second.xMin) || (first.xMin <= second.xMax && first.xMin >= second.xMin)))
                {
                    return null;
                }
                //check if both line are the same line
                else if (second.slope == first.slope && first.bias == second.bias)
                {
                    return null;
                }
                //check if both lines are parallel
                else if (second.slope == first.slope)
                {
                    return null;
                }
                // finally solve the equation system
                // first.slope*x + first.bias = y
                // second.slope*x + second.bias = y
                // by the magic of high school math it can be transforme in
                // first.slope*x + first.bias = second.slope*x + second.bias
                // and
                // first.slope*x  = second.slope*x + second.bias  - first.bias
                // and
                // first.slope*x - second.slope*x  = second.bias  - first.bias
                // and
                // x * (first.slope - second.slope) = second.bias  - first.bias
                // and FINALLY
                // x = (second.bias - first.bias)/(first.slope-second.slope)
                // after solve the "x" unknown, just put x in any of the equations
                // like
                // y = x*first.slope + first.bias
                // and we have x and y
                else
                {
                    x = (second.bias - first.bias) / (first.slope - second.slope);
                    y = x * first.slope + first.bias;

                }
            }
            //Test if both linear func are points
            else if (first.isXFixed && first.isYFixed && second.isXFixed && second.isYFixed)
            {
                //if they are the same points, they are visible one to other and no one is
                //blocking the vision
                if (first.xMax == second.xMax && first.yMax == second.yMax)
                {
                    x = first.xMax;
                    y = first.yMax;
                    return new Point(x,y);
                }
                else
                    //otherwise they have no solution, but still dont block the vision
                    return null;
            }
            //if first is a point, check is that point is part of the line of the second
            else if (first.isXFixed && first.isYFixed)
            {
                y = first.xMax * second.slope + second.bias;
                x = first.xMax;
                //if it's not, it will return that it's not blocking the vision, if it is, will
                //load y and x to later check if they are in the range.
                if (y != first.yMax)
                    return null;
            }
            //the same check but now with second
            else if (second.isXFixed && second.isYFixed)
            {
                y = second.xMax * first.slope + first.bias;
                x = second.xMax;
                if (y != second.yMax)
                    return null;
            }
            // if first and second are perpendicular it's easy to calc the encounter point
            else if (first.isXFixed && second.isYFixed)
            {
                x = first.xMax;
                y = second.yMax;
            }
            // if first and second are perpendicular it's easy to calc the encounter point( again, hehe)
            else if (first.isYFixed && second.isXFixed)
            {
                x = second.xMax;
                y = first.yMax;
            }
            //if first and second are parallel horizontaly
            else if (first.isXFixed && second.isXFixed)
            {
                //check if they are the same line, and also check if the range of the two lines crosses one another
                //if yes, they are blocking the vision
                if (first.xMax == second.xMax && ((first.yMax < second.yMax && first.yMax > second.yMin) || (first.yMin < second.yMax && first.yMin > second.yMin) || (second.yMin < first.yMax && second.yMin > first.yMin)))
                    return null;
                //otherwise still check if they are the same line, but they are not blocking the vision and systems have many solutions
                else if (first.xMax == second.xMax)
                    return null;
                else
                    // if they are not the same line, there is no solution
                    return null;
            }
            //if first and second are parallel vertically, do the same check before
            else if (first.isYFixed && second.isYFixed)
            {
                if (first.yMax == second.yMax && ((first.xMax < second.xMax && first.xMax > second.xMin) || (first.xMin < second.xMax && first.xMin > second.xMin) || (second.xMin < first.xMax && second.xMin > first.xMin)))
                    return null;
                else if (first.yMax == second.yMax)
                    return null;
                else
                    return null;
            }
            //if it is here, the two lines are not fixed, so check
            //if one is fixed, if it is, keep the variable who is fixed, fixed
            // and run the linear func to calc the y point
            else if (first.isXFixed)
            {
                x = first.xMax;
                y = first.xMax * second.slope + second.bias;
            }
            // the same thing as before
            else if (first.isYFixed)
            {
                x = first.yMax * second.slopeInv + second.biasInv;
                y = first.yMax;
            }
            // the same thing as before ( again)
            else if (second.isXFixed)
            {
                x = second.xMax;
                y = second.xMax * first.slope + first.bias;
            }
            // the same thing as before ( again II)
            else if (second.isYFixed)
            {
                x = second.yMax * first.slopeInv + first.biasInv;
                y = second.yMax;
            }
            else
            {
                return null;
                //warn("if falls here, it will create a black hole and destroy all humankind")
            }
            return new Point(x, y);
        }
 public void TestConditionConstantXSameLineTrue()
 {
     LinearFunc l1 = new LinearFunc(1, 2, 1, 50);
     LinearFunc l2 = new LinearFunc(1, 49, 1, 100);
     Assert.IsTrue(LinearFunc.IsTheretAEncounterAtTheRange(l1, l2));
 }
 public void TestConditionConstantYAndMovingTrue()
 {
     LinearFunc l1 = new LinearFunc(100, 1, 150, 1);
     LinearFunc l2 = new LinearFunc(100, -10, 150, 50);
     Assert.IsTrue(LinearFunc.IsTheretAEncounterAtTheRange(l1, l2));
 }
 public void TestConditionConstantXParallelFalse()
 {
     LinearFunc l1 = new LinearFunc(1, 10, 1, 100);
     LinearFunc l2 = new LinearFunc(2, 10, 2, 100);
     Assert.IsFalse(LinearFunc.IsTheretAEncounterAtTheRange(l1, l2));
 }
 public void TestConditionConstantXAndMovingTrue()
 {
     LinearFunc l1 = new LinearFunc(-100, -10, -100, 10);
     LinearFunc l2 = new LinearFunc(-101, -9, -99, 11);
     Assert.IsTrue(LinearFunc.IsTheretAEncounterAtTheRange(l1, l2));
 }
 public void TestConditionConstantXAndMovingFalse()
 {
     LinearFunc l1 = new LinearFunc(-100, -10, -100, 10);
     LinearFunc l2 = new LinearFunc(-150, -110, -101, 50);
     Assert.IsFalse(LinearFunc.IsTheretAEncounterAtTheRange(l1, l2));
 }
 public void TestConditionBothMovingTrue()
 {
     LinearFunc l1 = new LinearFunc(45, 45, -45, -45);
     LinearFunc l2 = new LinearFunc(45, -45, -45, 45);
     Assert.IsTrue(LinearFunc.IsTheretAEncounterAtTheRange(l1, l2));
 }
 public void TestConditionConstantYSameLineFalse()
 {
     LinearFunc l1 = new LinearFunc(10, 1, 50, 1);
     LinearFunc l2 = new LinearFunc(52, 1, 100, 1);
     Assert.IsFalse(LinearFunc.IsTheretAEncounterAtTheRange(l1, l2));
 }