Example #1
0
        public void Reload()
        {
            playerPosition.X = (float)Resolution.GameSize.X / 2;
            playerPosition.Y = (float)Resolution.GameSize.Y / 2;

            trail.ClearAllVertices();
            trail.AddVertex(new Point(0, playerPosition.ToPoint().Y));
            trail.AddVertex(playerPosition.ToPoint());

            yVelocity     = 0f;
            Distance      = 0;
            totalDistance = 0;
        }
Example #2
0
File: Wall.cs Project: crt09/Line
 public void Reload()
 {
     wall.ClearAllVertices();
     wall.AddVertex(defaultStartPosition);
     wall.AddVertex(new Point(Resolution.GameSize.X, defaultStartPosition.Y));
 }