Example #1
0
 private void RenderToTexture()
 {
     if (FrameSize.X > 0 && FrameSize.Y > 0)
     {
         RenderTexture.SetAsRenderTarget();
         Renderer.PushState(
             RenderState.Viewport |
             RenderState.World |
             RenderState.View |
             RenderState.Projection |
             RenderState.DepthState |
             RenderState.ScissorState |
             RenderState.StencilState |
             RenderState.CullMode |
             RenderState.Transform2);
         try {
             Renderer.ScissorState = ScissorState.ScissorDisabled;
             Renderer.StencilState = StencilState.Default;
             Renderer.Viewport     = new Viewport(0, 0, RenderTexture.ImageSize.Width, RenderTexture.ImageSize.Height);
             Renderer.Clear(new Color4(0, 0, 0, 0));
             Renderer.World = Renderer.View = Matrix44.Identity;
             Renderer.SetOrthogonalProjection(0, 0, FrameSize.X, FrameSize.Y);
             Renderer.DepthState = DepthState.DepthDisabled;
             Renderer.CullMode   = CullMode.None;
             Renderer.Transform2 = LocalToWorldTransform.CalcInversed();
             Objects.Render();
         } finally {
             RenderTexture.RestoreRenderTarget();
             Renderer.PopState();
         }
     }
 }
Example #2
0
 protected virtual void Render(RenderObjectList renderObjects)
 {
     Renderer.Viewport = new Viewport(GetViewport());
     renderObjects.Render();
 }
Example #3
0
 public override void Render()
 {
     Objects.Render();
 }