Example #1
0
        /// <summary>
        /// 获取到达城市的圆
        /// </summary>
        /// <param name="toItem">数据项</param>
        /// <param name="rgb">颜色</param>
        /// <returns>Ellipse</returns>
        private Ellipse GetToEllipse(MapToItem toItem, byte[] rgb)
        {
            Ellipse ell = new Ellipse();

            ell.HorizontalAlignment = HorizontalAlignment.Left;
            ell.VerticalAlignment   = VerticalAlignment.Top;
            ell.Width  = toItem.Diameter;
            ell.Height = toItem.Diameter;
            ell.Fill   = new SolidColorBrush(Color.FromArgb(255, rgb[0], rgb[1], rgb[2]));
            Point toPos            = GetProvincialCapitalPoint(toItem.To);
            TranslateTransform ttf = new TranslateTransform(toPos.X - ell.Width / 2, toPos.Y - ell.Height / 2);//定位到城市所在的点

            ell.RenderTransform = ttf;
            ell.ToolTip         = string.Format("{0} {1}", toItem.To.ToString(), toItem.Tip);
            ell.Opacity         = 0;
            return(ell);
        }
Example #2
0
        /// <summary>
        /// 获取运动轨迹
        /// </summary>
        /// <param name="from">来自</param>
        /// <param name="toItem">去</param>
        /// <param name="rgb">颜色:r,g,b</param>
        /// <param name="l">两点间的直线距离</param>
        /// <returns>Path</returns>
        private Path GetParticlePath(ProvincialCapital from, MapToItem toItem, byte[] rgb, out double l)
        {
            Point startPoint = GetProvincialCapitalPoint(from);
            Point endPoint   = GetProvincialCapitalPoint(toItem.To);

            Path  path  = new Path();
            Style style = (Style)FindResource("ParticlePathStyle");

            path.Style = style;
            PathGeometry pg = new PathGeometry();
            PathFigure   pf = new PathFigure();

            pf.StartPoint = startPoint;
            ArcSegment arc = new ArcSegment();

            arc.SweepDirection = SweepDirection.Clockwise;//顺时针弧
            arc.Point          = endPoint;
            //半径 正弦定理a/sinA=2r r=a/2sinA 其中a指的是两个城市点之间的距离 角A指a边的对角
            double sinA = Math.Sin(Math.PI * m_Angle / 180.0);
            //计算距离 勾股定理
            double x  = startPoint.X - endPoint.X;
            double y  = startPoint.Y - endPoint.Y;
            double aa = x * x + y * y;

            l = Math.Sqrt(aa);
            double r = l / (sinA * 2);

            arc.Size = new Size(r, r);
            pf.Segments.Add(arc);
            pg.Figures.Add(pf);
            path.Data    = pg;
            path.Stroke  = new SolidColorBrush(Color.FromArgb(255, rgb[0], rgb[1], rgb[2]));
            path.Stretch = Stretch.None;
            path.ToolTip = string.Format("{0}=>{1}", from.ToString(), toItem.To.ToString());

            return(path);
        }
Example #3
0
        /// <summary>
        /// 将点加入到动画故事版
        /// </summary>
        /// <param name="runPoint">运动的点</param>
        /// <param name="toEll">达到城市的圆</param>
        /// <param name="sb">故事版</param>
        /// <param name="particlePath">运动轨迹</param>
        /// <param name="l">运动轨迹的直线距离</param>
        /// <param name="from">来自</param>
        /// <param name="toItem">去</param>
        private void AddPointToStoryboard(Grid runPoint, Ellipse toEll, Storyboard sb, Path particlePath, double l, ProvincialCapital from, MapToItem toItem)
        {
            double pointTime    = l / m_Speed;   //点运动所需的时间
            double particleTime = pointTime / 2; //轨迹呈现所需时间(跑的比点快两倍)

            #region 运动的点
            TransformGroup  tfg = new TransformGroup();
            MatrixTransform mtf = new MatrixTransform();
            tfg.Children.Add(mtf);
            TranslateTransform ttf = new TranslateTransform(-runPoint.Width / 2, -runPoint.Height / 2);//纠正最上角沿path运动到中心沿path运动
            tfg.Children.Add(ttf);
            runPoint.RenderTransform = tfg;

            MatrixAnimationUsingPath maup = new MatrixAnimationUsingPath();
            maup.PathGeometry          = particlePath.Data.GetFlattenedPathGeometry();
            maup.Duration              = new Duration(TimeSpan.FromSeconds(pointTime));
            maup.RepeatBehavior        = RepeatBehavior.Forever;
            maup.AutoReverse           = false;
            maup.IsOffsetCumulative    = false;
            maup.DoesRotateWithTangent = true;
            Storyboard.SetTarget(maup, runPoint);
            Storyboard.SetTargetProperty(maup, new PropertyPath("(Grid.RenderTransform).Children[0].(MatrixTransform.Matrix)"));
            sb.Children.Add(maup);
            #endregion

            #region 达到城市的圆
            //轨迹到达圆时 圆呈现
            DoubleAnimation ellda = new DoubleAnimation();
            ellda.From         = 0.2;//此处值设置0-1会有不同的呈现效果
            ellda.To           = 1;
            ellda.Duration     = new Duration(TimeSpan.FromSeconds(particleTime));
            ellda.BeginTime    = TimeSpan.FromSeconds(particleTime);//推迟动画开始时间 等轨迹连接到圆时 开始播放圆的呈现动画
            ellda.FillBehavior = FillBehavior.HoldEnd;
            Storyboard.SetTarget(ellda, toEll);
            Storyboard.SetTargetProperty(ellda, new PropertyPath(Ellipse.OpacityProperty));
            sb.Children.Add(ellda);
            //圆呈放射状
            RadialGradientBrush rgBrush = new RadialGradientBrush();
            GradientStop        gStop0  = new GradientStop(Color.FromArgb(255, 0, 0, 0), 0);
            //此为控制点 color的a值设为0 off值走0-1 透明部分向外放射 初始设为255是为了初始化效果 开始不呈放射状 等跑动的点运动到城市的圆后 color的a值才设为0开始呈现放射动画
            GradientStop gStopT = new GradientStop(Color.FromArgb(255, 0, 0, 0), 0);
            GradientStop gStop1 = new GradientStop(Color.FromArgb(255, 0, 0, 0), 1);
            rgBrush.GradientStops.Add(gStop0);
            rgBrush.GradientStops.Add(gStopT);
            rgBrush.GradientStops.Add(gStop1);
            toEll.OpacityMask = rgBrush;
            //跑动的点达到城市的圆时 控制点由不透明变为透明 color的a值设为0 动画时间为0
            ColorAnimation ca = new ColorAnimation();
            ca.To           = Color.FromArgb(0, 0, 0, 0);
            ca.Duration     = new Duration(TimeSpan.FromSeconds(0));
            ca.BeginTime    = TimeSpan.FromSeconds(pointTime);
            ca.FillBehavior = FillBehavior.HoldEnd;
            Storyboard.SetTarget(ca, toEll);
            Storyboard.SetTargetProperty(ca, new PropertyPath("(Ellipse.OpacityMask).(GradientBrush.GradientStops)[1].(GradientStop.Color)"));
            sb.Children.Add(ca);
            //点达到城市的圆时 呈现放射状动画 控制点的off值走0-1 透明部分向外放射
            DoubleAnimation eda = new DoubleAnimation();
            eda.To             = 1;
            eda.Duration       = new Duration(TimeSpan.FromSeconds(2));
            eda.RepeatBehavior = RepeatBehavior.Forever;
            eda.BeginTime      = TimeSpan.FromSeconds(particleTime);
            Storyboard.SetTarget(eda, toEll);
            Storyboard.SetTargetProperty(eda, new PropertyPath("(Ellipse.OpacityMask).(GradientBrush.GradientStops)[1].(GradientStop.Offset)"));
            sb.Children.Add(eda);
            #endregion

            #region 运动轨迹
            //找到渐变的起点和终点
            Point startPoint = GetProvincialCapitalPoint(from);
            Point endPoint   = GetProvincialCapitalPoint(toItem.To);
            Point start      = new Point(0, 0);
            Point end        = new Point(1, 1);
            if (startPoint.X > endPoint.X)
            {
                start.X = 1;
                end.X   = 0;
            }
            if (startPoint.Y > endPoint.Y)
            {
                start.Y = 1;
                end.Y   = 0;
            }
            LinearGradientBrush lgBrush = new LinearGradientBrush();
            lgBrush.StartPoint = start;
            lgBrush.EndPoint   = end;
            GradientStop lgStop0 = new GradientStop(Color.FromArgb(255, 0, 0, 0), 0);
            GradientStop lgStop1 = new GradientStop(Color.FromArgb(0, 0, 0, 0), 0);
            lgBrush.GradientStops.Add(lgStop0);
            lgBrush.GradientStops.Add(lgStop1);
            particlePath.OpacityMask = lgBrush;
            //运动轨迹呈现
            DoubleAnimation pda0 = new DoubleAnimation();
            pda0.To           = 1;
            pda0.Duration     = new Duration(TimeSpan.FromSeconds(particleTime));
            pda0.FillBehavior = FillBehavior.HoldEnd;
            Storyboard.SetTarget(pda0, particlePath);
            Storyboard.SetTargetProperty(pda0, new PropertyPath("(Path.OpacityMask).(GradientBrush.GradientStops)[0].(GradientStop.Offset)"));
            sb.Children.Add(pda0);
            DoubleAnimation pda1 = new DoubleAnimation();
            //pda1.From = 0.5; //此处解开注释 值设为0-1 会有不同的轨迹呈现效果
            pda1.To           = 1;
            pda1.Duration     = new Duration(TimeSpan.FromSeconds(particleTime));
            pda1.FillBehavior = FillBehavior.HoldEnd;
            Storyboard.SetTarget(pda1, particlePath);
            Storyboard.SetTargetProperty(pda1, new PropertyPath("(Path.OpacityMask).(GradientBrush.GradientStops)[1].(GradientStop.Offset)"));
            sb.Children.Add(pda1);
            #endregion
        }