Example #1
0
        public static NoShadowNode Create(IBufferSource model, string position, string normal, vec3 size)
        {
            RenderMethodBuilder ambientBuilder, blinnPhongBuilder;
            {
                var vs    = new VertexShader(ambientVert);
                var fs    = new FragmentShader(ambientFrag);
                var array = new ShaderArray(vs, fs);
                var map   = new AttributeMap();
                map.Add("inPosition", position);
                ambientBuilder = new RenderMethodBuilder(array, map);
            }
            {
                var vs    = new VertexShader(blinnPhongVert);
                var fs    = new FragmentShader(blinnPhongFrag);
                var array = new ShaderArray(vs, fs);
                var map   = new AttributeMap();
                map.Add("inPosition", position);
                map.Add("inNormal", normal);
                blinnPhongBuilder = new RenderMethodBuilder(array, map);
            }

            var node = new NoShadowNode(model, ambientBuilder, blinnPhongBuilder);

            node.Initialize();
            node.ModelSize = size;

            return(node);
        }
Example #2
0
        private SceneNodeBase GetRootNode()
        {
            var group     = new GroupNode();
            var filenames = new string[] { "floor.obj_", "bunny.obj_", };

            for (int i = 0; i < filenames.Length; i++)
            {
                string       folder   = System.Windows.Forms.Application.StartupPath;
                string       filename = System.IO.Path.Combine(folder + @"\..\..\..\..\Infrastructure\CSharpGL.Model", filenames[i]);
                var          parser   = new ObjVNFParser(true);
                ObjVNFResult result   = parser.Parse(filename);
                if (result.Error != null)
                {
                    MessageBox.Show(result.Error.ToString());
                }
                else
                {
                    ObjVNFMesh mesh  = result.Mesh;
                    var        model = new ObjVNF(mesh);
                    var        node  = NoShadowNode.Create(model, ObjVNF.strPosition, ObjVNF.strNormal, model.GetSize());
                    node.WorldPosition = new vec3(0, i * 5, 0);
                    node.Name          = filename;
                    group.Children.Add(node);
                }
            }

            return(group);
        }
Example #3
0
        private SceneNodeBase GetRootNode()
        {
            var group     = new GroupNode();
            var filenames = new string[] { "floor.obj_", "vnfHanoiTower.obj_" };

            for (int i = 0; i < filenames.Length; i++)
            {
                string       folder   = System.Windows.Forms.Application.StartupPath;
                string       filename = System.IO.Path.Combine(folder + @"\..\..\..\..\Infrastructure\CSharpGL.Models", filenames[i]);
                var          parser   = new ObjVNFParser(true);
                ObjVNFResult result   = parser.Parse(filename);
                if (result.Error != null)
                {
                    MessageBox.Show(result.Error.ToString());
                }
                else
                {
                    ObjVNFMesh mesh  = result.Mesh;
                    var        model = new ObjVNF(mesh);
                    var        node  = NoShadowNode.Create(model, ObjVNF.strPosition, ObjVNF.strNormal, model.GetSize());
                    node.WorldPosition = new vec3(0, i * 5, 0);
                    node.Name          = filename;
                    group.Children.Add(node);
                }
            }
            //{
            //    var list = new List<IObjFormat>();
            //    list.Add(new AnnulusModel(1.5f + 0.4f, 0.7f, 37, 37));
            //    list.Add(new CylinderModel(0.5f, 6, 37));
            //    foreach (var item in list)
            //    {
            //        item.DumpObjFile("tmp.obj", "tmp");
            //        var parser = new ObjVNFParser(false);
            //        ObjVNFResult result = parser.Parse("tmp.obj");
            //        if (result.Error != null)
            //        {
            //            Console.WriteLine("Error: {0}", result.Error);
            //        }
            //        else
            //        {
            //            ObjVNFMesh mesh = result.Mesh;
            //            var model = new ObjVNF(mesh);
            //            var node = NoShadowNode.Create(model, ObjVNF.strPosition, ObjVNF.strNormal, model.GetSize());
            //            node.WorldPosition = new vec3(0, 2, 0);
            //            node.Color = new vec3(1, 1, 1);
            //            node.Name = item.GetType().Name;
            //            group.Children.Add(node);
            //        }
            //    }
            //}


            return(group);
        }