Example #1
0
        /// <summary>
        /// Update all of the bullets held in the list.
        /// Add the ones that are still alive to a new list.
        /// </summary>
        /// <param name="ms">Milliseconds passed since last update</param>
        public void Update(float ms)
        {
            int i = pistolBulletPool.GetFirst();

            while (i != -1)
            {
                PistolBullet b = pistolBulletPool.GetByIndex(i);
                b.Update(ms);
                if (b.MustBeDeleted())
                {
                    pistolBulletPool.Dispose(b);
                }
                i = pistolBulletPool.NextIndex(b);
            }

            i = shotgunBulletPool.GetFirst();
            while (i != -1)
            {
                ShotgunBullet b = shotgunBulletPool.GetByIndex(i);
                b.Update(ms);
                if (b.MustBeDeleted())
                {
                    shotgunBulletPool.Dispose(b);
                }
                i = shotgunBulletPool.NextIndex(b);
            }

            i = assaultBulletPool.GetFirst();
            while (i != -1)
            {
                AssaultBullet b = assaultBulletPool.GetByIndex(i);
                b.Update(ms);
                if (b.MustBeDeleted())
                {
                    assaultBulletPool.Dispose(b);
                }
                i = assaultBulletPool.NextIndex(b);
            }

            i = sniperBulletPool.GetFirst();
            while (i != -1)
            {
                SniperBullet b = sniperBulletPool.GetByIndex(i);
                b.Update(ms);
                if (b.MustBeDeleted())
                {
                    sniperBulletPool.Dispose(b);
                }
                i = sniperBulletPool.NextIndex(b);
            }
        }
Example #2
0
        public IProjectile CheckHit(BaseAlien alien)
        {
            int i = pistolBulletPool.GetFirst();

            while (i != -1)
            {
                PistolBullet b = pistolBulletPool.GetByIndex(i);
                if (Collider.Collide(alien.GetBoundRect(), b.GetCenter()))
                {
                    return(b);
                }
                i = pistolBulletPool.NextIndex(b);
            }

            i = shotgunBulletPool.GetFirst();
            while (i != -1)
            {
                ShotgunBullet b = shotgunBulletPool.GetByIndex(i);
                if (Collider.Collide(alien.GetBoundRect(), b.GetCenter()))
                {
                    return(b);
                }
                i = shotgunBulletPool.NextIndex(b);
            }

            i = assaultBulletPool.GetFirst();
            while (i != -1)
            {
                AssaultBullet b = assaultBulletPool.GetByIndex(i);
                if (Collider.Collide(alien.GetBoundRect(), b.GetCenter()))
                {
                    return(b);
                }
                i = assaultBulletPool.NextIndex(b);
            }

            i = sniperBulletPool.GetFirst();
            while (i != -1)
            {
                SniperBullet b = sniperBulletPool.GetByIndex(i);
                if (Collider.Collide(alien.GetBoundRect(), b.GetCenter()))
                {
                    return(b);
                }
                i = sniperBulletPool.NextIndex(b);
            }
            return(null);
        }