Example #1
0
        private void frmLiftSim_Load(object sender, EventArgs e)
        {
            // Create our lift objects, assigning them the image they need to control,
            // the array of floor locations, and which floors they should 'idle' on.
            lift1 = new Lift(pbxLift1, FLOOR_Y, IDLE_FLOORS[0], this, 1);
            lift2 = new Lift(pbxLift2, FLOOR_Y, IDLE_FLOORS[1], this, 2);
            lift3 = new Lift(pbxLift3, FLOOR_Y, IDLE_FLOORS[2], this, 3);

            // Hand our lifts over to our LiftController object
            lc.AddLift(lift1);
            lc.AddLift(lift2);
            lc.AddLift(lift3);

            // Stick our lift buttons into our array so we can control them easier (well, that's the plan)
            liftButtons[0] = new Button[5] {
                btnL1FG, btnL1F1, btnL1F2, btnL1F3, btnL1F4
            };
            liftButtons[1] = new Button[5] {
                btnL2FG, btnL2F1, btnL2F2, btnL2F3, btnL2F4
            };
            liftButtons[2] = new Button[5] {
                btnL3FG, btnL3F1, btnL3F2, btnL3F3, btnL3F4
            };

            // Same thing for our call 'buttons'
            callButtons[0] = new PictureBox[2] {
                null, pbx0Up
            };
            callButtons[1] = new PictureBox[2] {
                pbx1Down, pbx1Up
            };
            callButtons[2] = new PictureBox[2] {
                pbx2Down, pbx2Up
            };
            callButtons[3] = new PictureBox[2] {
                pbx3Down, pbx3Up
            };
            callButtons[4] = new PictureBox[2] {
                pbx4Down, null
            };
        }
Example #2
0
 /// <summary>
 /// Add a lift to the controller. Do not add more lifts than the controller was intended
 /// to handle when it was instantiated.
 /// </summary>
 /// <param name="lift">A Lift object.</param>
 public void AddLift(Lift lift)
 {
     lifts[lai] = lift;
     lai++;
 }
Example #3
0
        private void frmLiftSim_Load(object sender, EventArgs e)
        {
            // Create our lift objects, assigning them the image they need to control,
            // the array of floor locations, and which floors they should 'idle' on.
            lift1 = new Lift(pbxLift1, FLOOR_Y, IDLE_FLOORS[0], this, 1);
            lift2 = new Lift(pbxLift2, FLOOR_Y, IDLE_FLOORS[1], this, 2);
            lift3 = new Lift(pbxLift3, FLOOR_Y, IDLE_FLOORS[2], this, 3);

            // Hand our lifts over to our LiftController object
            lc.AddLift(lift1);
            lc.AddLift(lift2);
            lc.AddLift(lift3);

            // Stick our lift buttons into our array so we can control them easier (well, that's the plan)
            liftButtons[0] = new Button[5] { btnL1FG, btnL1F1, btnL1F2, btnL1F3, btnL1F4 };
            liftButtons[1] = new Button[5] { btnL2FG, btnL2F1, btnL2F2, btnL2F3, btnL2F4 };
            liftButtons[2] = new Button[5] { btnL3FG, btnL3F1, btnL3F2, btnL3F3, btnL3F4 };

            // Same thing for our call 'buttons'
            callButtons[0] = new PictureBox[2] { null,     pbx0Up };
            callButtons[1] = new PictureBox[2] { pbx1Down, pbx1Up };
            callButtons[2] = new PictureBox[2] { pbx2Down, pbx2Up };
            callButtons[3] = new PictureBox[2] { pbx3Down, pbx3Up };
            callButtons[4] = new PictureBox[2] { pbx4Down, null };
        }
 /// <summary>
 /// Add a lift to the controller. Do not add more lifts than the controller was intended
 /// to handle when it was instantiated.
 /// </summary>
 /// <param name="lift">A Lift object.</param>
 public void AddLift(Lift lift)
 {
     lifts[lai] = lift;
     lai++;
 }