Example #1
0
        internal void Recycle(NetOutgoingMessage msg)
        {
            if (m_outgoingMessagesPool == null)
            {
                return;
            }
#if DEBUG
            NetException.Assert(m_outgoingMessagesPool.Contains(msg) == false, "Recyling already recycled outgoing message! Thread race?");
            if (msg.m_recyclingCount != 0)
            {
                LogWarning("Wrong recycling count! should be zero; found " + msg.m_recyclingCount);
            }
#endif
            // setting m_recyclingCount to zero SHOULD be an unnecessary maneuver, if it's not zero something is wrong
            // however, in RELEASE, we'll just have to accept this and move on with life
            msg.m_recyclingCount = 0;

            byte[] storage = msg.m_data;
            msg.m_data = null;

            // message fragments cannot be recycled
            // TODO: find a way to recycle large message after all fragments has been acknowledged; or? possibly better just to garbage collect them
            if (msg.m_fragmentGroup == 0)
            {
                Recycle(storage);
            }

            msg.Reset();
            if (m_outgoingMessagesPool.Count < m_maxCacheCount)
            {
                m_outgoingMessagesPool.Enqueue(msg);
            }
        }
Example #2
0
        internal void Recycle(NetOutgoingMessage msg)
        {
            if (m_outgoingMessagesPool == null)
            {
                return;
            }
#if DEBUG
            if (m_outgoingMessagesPool.Contains(msg))
            {
                throw new NetException("Recyling already recycled message! Thread race?");
            }
#endif

            byte[] storage = msg.m_data;
            msg.m_data = null;

            // message fragments cannot be recycled
            // TODO: find a way to recycle large message after all fragments has been acknowledged; or? possibly better just to garbage collect them
            if (msg.m_fragmentGroup == 0)
            {
                Recycle(storage);
            }

            msg.Reset();
            m_outgoingMessagesPool.Enqueue(msg);
        }
        internal void Recycle(NetOutgoingMessage msg)
        {
            if (m_outgoingMessagesPool == null)
            {
                return;
            }

            NetException.Assert(msg.m_recyclingCount == 0, "Wrong recycling count! Should be zero");

            NetException.Assert(m_outgoingMessagesPool.Contains(msg) == false, "Recyling already recycled message! Thread race?");

            byte[] storage = msg.m_data;
            msg.m_data = null;

            // message fragments cannot be recycled
            // TODO: find a way to recycle large message after all fragments has been acknowledged; or? possibly better just to garbage collect them
            if (msg.m_fragmentGroup == 0)
            {
                Recycle(storage);
            }

            msg.Reset();
            if (m_outgoingMessagesPool.Count < m_maxCacheCount)
            {
                m_outgoingMessagesPool.Enqueue(msg);
            }
        }
        internal void Recycle(NetOutgoingMessage msg)
        {
            if (m_outgoingMessagesPool == null)
                return;
            #if DEBUG
            if (m_outgoingMessagesPool.Contains(msg))
                throw new NetException("Recyling already recycled message! Thread race?");
            #endif

            byte[] storage = msg.m_data;
            msg.m_data = null;

            // message fragments cannot be recycled
            // TODO: find a way to recycle large message after all fragments has been acknowledged; or? possibly better just to garbage collect them
            if (msg.m_fragmentGroup == 0)
                Recycle(storage);

            msg.Reset();
            m_outgoingMessagesPool.Enqueue(msg);
        }
Example #5
0
		internal void Recycle(NetOutgoingMessage msg)
		{
			if (m_outgoingMessagesPool == null)
				return;
#if DEBUG
			NetException.Assert(m_outgoingMessagesPool.Contains(msg) == false, "Recyling already recycled outgoing message! Thread race?");
			if (msg.m_recyclingCount != 0)
				LogWarning("Wrong recycling count! should be zero; found " + msg.m_recyclingCount);
#endif
			// setting m_recyclingCount to zero SHOULD be an unnecessary maneuver, if it's not zero something is wrong
			// however, in RELEASE, we'll just have to accept this and move on with life
			msg.m_recyclingCount = 0;

			byte[] storage = msg.m_data;
			msg.m_data = null;

			// message fragments cannot be recycled
			// TODO: find a way to recycle large message after all fragments has been acknowledged; or? possibly better just to garbage collect them
			if (msg.m_fragmentGroup == 0)
				Recycle(storage);

			msg.Reset();
			if (m_outgoingMessagesPool.Count < m_maxCacheCount)
				m_outgoingMessagesPool.Enqueue(msg);
		}