Lidgren.Network is a C# package library that helps to create networked games and applications. The NetIncomingMessage class in Lidgren.Network provides a method called ReadUInt16 that reads a 16-bit unsigned integer from the message.
Example #1: ushort value = message.ReadUInt16(); This code reads a 16-bit unsigned integer from the incoming network message and stores it in the 'value' variable. This can be used to receive data such as player health points or ammunition count in a game.
Example #2: if (message.PeekString() == "Score") { ushort score = message.ReadUInt16(); // process the score value } This code first checks if the incoming network message contains the string "Score". If it does, then it reads the next 16-bit unsigned integer from the message and assigns it to the 'score' variable. This can be used to receive and process score updates from a game server.
Overall, the Lidgren.Network package library provides a range of useful methods for sending and receiving data over a network. Its NetIncomingMessage class, including the ReadUInt16 method, is implemented in such a way that it is efficient and easy to use.
C# (CSharp) Lidgren.Network NetIncomingMessage.ReadUInt16 - 30 examples found. These are the top rated real world C# (CSharp) examples of Lidgren.Network.NetIncomingMessage.ReadUInt16 extracted from open source projects. You can rate examples to help us improve the quality of examples.