public static void Connect(string IPAddress, int Port) { Game.State = Game.GameState.Connecting; NetPeerConfiguration config = new NetPeerConfiguration("FantasyScape"); Client = new NetClient(config); Client.Start(); Client.Connect(IPAddress, Port); while (Client.ConnectionStatus != NetConnectionStatus.Connected) { Thread.Sleep(1000); Client.ReadMessages(new List<NetIncomingMessage>()); } Console.WriteLine("Connected!"); Message.RegisterClient(Client); }