protected override void Load() { //Move to stop _TSGetMainThread error on OSX MinimumWindowSize = new Point(640, 480); SetVSync(Config.VSync); new IdentityCamera(this); uithread = Thread.CurrentThread.ManagedThreadId; useintromovies = _cfg.IntroMovies; FLLog.Info("Platform", Platform.RunningOS.ToString() + (IntPtr.Size == 4 ? " 32-bit" : " 64-bit")); FLLog.Info("Available Threads", Environment.ProcessorCount.ToString()); //Cache ResourceManager = new ResourceManager(this); //Init Audio FLLog.Info("Audio", "Initialising Audio"); Audio = new AudioManager(this); if (_cfg.MuteMusic) { Audio.Music.Volume = 0f; } //Load data FLLog.Info("Game", "Loading game data"); GameData = new LegacyGameData(_cfg.FreelancerPath, ResourceManager); IntroMovies = GameData.GetIntroMovies(); MpvOverride = _cfg.MpvOverride; Thread GameDataLoaderThread = new Thread(() => { GameData.LoadData(); Sound = new SoundManager(GameData, Audio); FLLog.Info("Game", "Finished loading game data"); InitialLoadComplete = true; }); GameDataLoaderThread.Name = "GamedataLoader"; GameDataLoaderThread.Start(); // Renderer2D = new Renderer2D(RenderState); Fonts = new FontManager(this); Billboards = new Billboards(); Nebulae = new NebulaVertices(); var vp = new ViewportManager(RenderState); vp.Push(0, 0, Width, Height); Screenshots = new ScreenshotManager(this); if (useintromovies && IntroMovies.Count > 0) { ChangeState(new IntroMovie(this, 0)); } else { ChangeState(new LoadingDataState(this)); } }
public SystemRenderer(ICamera camera, LegacyGameData data, ResourceManager rescache, FreelancerGame game) { this.camera = camera; AsteroidFields = new List <AsteroidFieldRenderer>(); Nebulae = new List <NebulaRenderer>(); StarSphereModels = new IDrawable[0]; Polyline = new PolylineRender(commands); cache = rescache; rstate = cache.Game.RenderState; this.game = game; dot = (Texture2D)rescache.FindTexture(ResourceManager.WhiteTextureName); DebugRenderer = new PhysicsDebugRenderer(); if (GLExtensions.Features430) { pointLightBuffer = new ShaderStorageBuffer(MAX_POINTS * (16 * sizeof(float))); if (pointLightCull != null) { pointLightCull = new ComputeShader(Resources.LoadString("LibreLancer.Shaders.lightingcull.glcompute")); } } }
public ServerDatabase(string connectionString, LegacyGameData gameData) { FLLog.Info("MySQL", "Connecting to database"); connection = new MySqlConnection(connectionString); connection.Open(); }
public GameServer(string fldir) { GameData = new LegacyGameData(fldir, null); }
public SoundManager(LegacyGameData gameData, AudioManager audio) { data = gameData; this.audio = audio; }