Example #1
0
        /// <summary>
        /// When the item chooser closes, if an item has been selected add it to the level.
        /// </summary>
        /// <param name="obj">The object that fired the event.</param>
        /// <param name="e">The event arguments.</param>
        private void OnItemChooserClose(object obj, EventArgs e)
        {
            //Get the item.
            Item item = _ItemChooser.LoadItem();

            //Unsubscribe from the item chooser.
            _ItemChooser.Closed -= OnItemChooserClose;
            _ItemChooser = null;
        }
Example #2
0
        /// <summary>
        /// Launch an Item Chooser so that the user can add an item to the level.
        /// </summary>
        private void LaunchItemChooser()
        {
            //Create a new item chooser and add it to the GUI.
            _ItemChooser = new ItemChooser(_GUI, new Vector2(300, 100), 400, 500);
            _GUI.AddForegroundItem(_ItemChooser);

            //Subscribe to the chooser's close event.
            _ItemChooser.Closed += OnItemChooserClose;
        }