public EClip ReadEClipPSX(BinaryReader br) { EClip clip = new EClip(); clip.Clip.PlayTime = new Fix(br.ReadInt32()); clip.Clip.NumFrames = br.ReadInt32(); clip.Clip.FrameTime = new Fix(br.ReadInt32()); clip.Clip.Flags = br.ReadInt32(); clip.Clip.SoundNum = br.ReadInt16(); for (int f = 0; f < 30; f++) { clip.Clip.Frames[f] = br.ReadUInt16(); } short unk1 = br.ReadInt16(); clip.Clip.LightValue = new Fix(br.ReadInt32()); clip.TimeLeft = br.ReadInt32(); clip.FrameCount = br.ReadInt32(); clip.ChangingWallTexture = br.ReadInt16(); clip.ChangingObjectTexture = br.ReadInt16(); clip.Flags = br.ReadInt32(); clip.CriticalClip = br.ReadInt32(); clip.DestroyedBitmapNum = br.ReadInt32(); clip.ExplosionVClip = br.ReadInt32(); clip.ExplosionEClip = br.ReadInt32(); clip.ExplosionSize = new Fix(br.ReadInt32()); clip.SoundNum = br.ReadInt32(); clip.SegNum = br.ReadInt32(); clip.SideNum = br.ReadInt32(); return(clip); }
public Descent1PIGFile(bool macPig = false, bool loadData = true) { Textures = new ushort[800]; TMapInfo = new TMAPInfo[800]; SoundIDs = new byte[250]; AltSounds = new byte[250]; VClips = new VClip[70]; EClips = new EClip[60]; WClips = new WClip[30]; Robots = new Robot[30]; Joints = new JointPos[600]; Weapons = new Weapon[30]; Models = new Polymodel[85]; if (macPig) { Gauges = new ushort[85]; } else { Gauges = new ushort[80]; } ObjBitmaps = new ushort[210]; ObjBitmapPointers = new ushort[210]; Cockpits = new ushort[4]; ObjectTypes = new EditorObjectDefinition[100]; Powerups = new Powerup[29]; BitmapXLATData = new ushort[1800]; reactor = new Reactor(); Bitmaps = new List <PIGImage>(); Sounds = new List <SoundData>(); this.big = macPig; this.LoadData = loadData; }
public void WriteEClip(EClip clip, BinaryWriter bw) { WriteVClip(clip.Clip, bw); bw.Write(clip.TimeLeft); bw.Write(clip.FrameCount); bw.Write(clip.ChangingWallTexture); bw.Write(clip.ChangingObjectTexture); bw.Write(clip.Flags); bw.Write(clip.CriticalClip); bw.Write(clip.DestroyedBitmapNum); bw.Write(clip.ExplosionVClip); bw.Write(clip.ExplosionEClip); bw.Write(clip.ExplosionSize.value); bw.Write(clip.SoundNum); bw.Write(clip.SegNum); bw.Write(clip.SideNum); }
public PSXDatFile() { Textures = new ushort[800]; TMapInfo = new TMAPInfo[800]; Sounds = new byte[250]; AltSounds = new byte[250]; VClips = new VClip[70]; EClips = new EClip[60]; WClips = new WClip[30]; Robots = new Robot[30]; Joints = new JointPos[600]; Weapons = new Weapon[30]; Models = new Polymodel[85]; Gauges = new ushort[80]; ObjBitmaps = new ushort[210]; ObjBitmapPointers = new ushort[210]; Cockpits = new ushort[4]; ObjectTypes = new EditorObjectDefinition[100]; Powerups = new Powerup[29]; BitmapXLATData = new ushort[1800]; reactor = new Reactor(); }