public MapSettings(MapSettings other) { lemmingsCount = other.lemmingsCount; minimumVictoryCount = other.minimumVictoryCount; skillsCounter = new SkillsCounter(other.skillsCounter); levelTime = other.levelTime; }
public void LoadLevel() { LoadFromScene(); map = MapManager.Instance.SelectedMapAsset.LevelMap; settings = MapManager.Instance.SelectedMapAsset.Settings; RefreshScene(); GameEvents.Map.OnMapLoaded.SafeInvoke(); }