// Update the level
 public void Update(GameTime gameTime, ref Vector2 position, int Width, int Height, GameObject player)
 {
     UpdateEnemies(player.position, gameTime);
 }
 public bool HandleEnemyClash(GameObject player)
 {
     bool clash = false;
     foreach(Enemy enemy in enemies)
     {
         if(enemy.GetBounds().Intersects(player.GetBounds()))
         {
             player.Hit(1);
             clash = true;
         }
     }
     return (clash);
 }