/// <summary> /// Sets the block at a set point (row, column, floor) to be a new block object /// </summary> public void SetBlock(int row, int column, int floor, Block block) { Blocks[row, column, floor] = block; }
/// <summary> /// This class will control the level objects created by .level files /// The level object is a 3D array of Blocks each of which define a base, height, and topper tile /// Instantuared with a 3D array of Blocks /// </summary> public Level(Block[, ,] blocks) { Blocks = blocks; }