Example #1
0
        public TileMap(Vector2 position, Tile tile, int width, int height)
        {
            this.position = position;
            selectedTile = tile;

            this.Width = width;
            this.Height = height;
        }
Example #2
0
        public Selected(Vector2 position)
        {
            this.position = position;

            menu = GameUsage.selectedMenu;
            tile = new Tile(0, new Vector2(position.X + menu.Width / 2, position.Y + menu.Height / 2), new Point(0, 0));

            tile.position.X -= tile.srcRect.Width / 2;
            tile.position.Y -= tile.srcRect.Height / 2;
        }