private void Start() { random = CreateSeed(); bonusRegisterer = ship.GetComponent <ItemsCollector>(); LevelList structure = LevelSettings.GetStructureOfPieces(); if (structure == null) { pieces = new List <LevelPiece>(); pieces.Add(new LevelPiece("EmptyPiece")); } else { pieces = RemoveNotSelected(LevelSettings.GetStructureOfPieces().levels); } piecePosition = new Vector3(); lastPosition = GenerateChunk(ship.position.x, 0); }
public static void SetStructureOfPieces(LevelList list) { _levelStructure = list; }