public static void Render(TextureRegion region, Vector2 position, float a, Vector2 origin, Vector2 scale, SpriteEffects flip = SpriteEffects.None) { Batch.Draw(region.Texture, position, region.Source, Color, a, origin, scale, flip, 0); }
public static void Render(TextureRegion region, Vector2 position) { Batch.Draw(region.Texture, position, region.Source, Color); }