public void alignCamera(GameTime gameTime, LLESprite playerCharacter, LLESprite partnerCharacter, Vector2 windowSize)
        {
            if ((mCameraVelocityX < 0.0f && cameraX < mCameraDestX) || (mCameraVelocityX > 0.0f && cameraX > mCameraDestX))
            {
                cameraX = mCameraDestX;

                mCameraVelocityX = 0.0f;
            }

            if ((mCameraVelocityY < 0.0f && cameraY < mCameraDestY) || (mCameraVelocityY > 0.0f && cameraY > mCameraDestY))
            {
                cameraY = mCameraDestY;

                mCameraVelocityY = 0.0f;
            }

            if (mCameraVelocityX == 0.0f && mCameraVelocityY == 0.0f)
            {
                mAlignCamera = false;

                playerCharacter.setXVel(0.0f);

                playerCharacter.setYVel(0.0f);

                partnerCharacter.setXVel(0.0f);

                partnerCharacter.setYVel(0.0f);

                return;
            }

            cameraX += (gameTime.ElapsedGameTime.Ticks / 100000.0f) * mCameraVelocityX;

            cameraY += (gameTime.ElapsedGameTime.Ticks / 100000.0f) * mCameraVelocityY;

            //Move playerCharacter and partnerCharacter

            playerCharacter.setX(playerCharacter.getX() - ((gameTime.ElapsedGameTime.Ticks / 100000.0f) * mCameraVelocityX));

            playerCharacter.setY(playerCharacter.getY() - ((gameTime.ElapsedGameTime.Ticks / 100000.0f) * mCameraVelocityY));

            playerCharacter.updateRectangle();

            if (partnerCharacter != null && partnerCharacter.isVisible())
            {
                partnerCharacter.setX(partnerCharacter.getX() - ((gameTime.ElapsedGameTime.Ticks / 100000.0f) * mCameraVelocityX));

                partnerCharacter.setY(partnerCharacter.getY() - ((gameTime.ElapsedGameTime.Ticks / 100000.0f) * mCameraVelocityY));

                partnerCharacter.updateRectangle();
            }
        }