public void Draw()
        {
            if (count < 100)
            {
                char1 = FontSpriteFactory.GetX();
                char2 = GetInt(count.ToString().Substring(0, 1));
                if (count.ToString().Length > 1)
                {
                    char3 = GetInt(count.ToString().Substring(1, 1));
                }
            }
            else
            {
                char1 = GetInt(count.ToString().Substring(0, 1));
                char2 = GetInt(count.ToString().Substring(1, 1));
                char3 = GetInt(count.ToString().Substring(2, 1));
            }

            //Get the coordinates of the characters
            char1.X = xCoord;
            char2.X = xCoord + 17;
            char1.Y = char2.Y = offset + yCoord;

            //Draw the characters
            char1.Draw(game.spriteBatch);
            char2.Draw(game.spriteBatch);
            if (char3 != null && count > 9)
            {
                char3.X = xCoord + 30;
                char3.Y = offset + yCoord;
                char3.Draw(game.spriteBatch);
            }
        }
        private static ISprite GetInt(string str)
        {
            int     integer = Int32.Parse(str);
            ISprite temp;

            switch (integer)
            {
            case 0:
                temp = FontSpriteFactory.Get0();
                break;

            case 1:
                temp = FontSpriteFactory.Get1();
                break;

            case 2:
                temp = FontSpriteFactory.Get2();
                break;

            case 3:
                temp = FontSpriteFactory.Get3();
                break;

            case 4:
                temp = FontSpriteFactory.Get4();
                break;

            case 5:
                temp = FontSpriteFactory.Get5();
                break;

            case 6:
                temp = FontSpriteFactory.Get6();
                break;

            case 7:
                temp = FontSpriteFactory.Get7();
                break;

            case 8:
                temp = FontSpriteFactory.Get8();
                break;

            case 9:
                temp = FontSpriteFactory.Get9();
                break;

            default:
                temp = FontSpriteFactory.GetX();
                break;
            }
            return(temp);
        }