Example #1
0
        private void GenerateIconViews()
        {
            EventHandler value = new EventHandler(MapIcon_MouseClick);
            EventHandler <XEventArgs <Boolean> > value2 = new EventHandler <XEventArgs <Boolean> >(MapIcon_MouseTooltip);

            foreach (WorldMapIcon worldMapIcon in m_Icons)
            {
                if (worldMapIcon != null)
                {
                    worldMapIcon.MouseClick   -= value;
                    worldMapIcon.MouseTooltip -= value2;
                    Destroy(worldMapIcon.gameObject);
                }
            }
            m_Icons.Clear();
            IEnumerable <WorldMapPoint> enumerable = LegacyLogic.Instance.WorldManager.WorldMapController.WorldMapPointsIterator();

            foreach (WorldMapPoint worldMapPoint in enumerable)
            {
                WorldMapIcon worldMapIcon2 = Helper.Instantiate <WorldMapIcon>(m_IconPrefab);
                worldMapIcon2.transform.parent        = m_IconOrigin.transform;
                worldMapIcon2.transform.localRotation = Quaternion.identity;
                worldMapIcon2.transform.localScale    = Vector3.one;
                worldMapIcon2.transform.localPosition = GetWorldMapPosition(worldMapPoint.StaticData.Position);
                worldMapIcon2.MouseClick   += value;
                worldMapIcon2.MouseTooltip += value2;
                worldMapIcon2.Initialize(this, worldMapPoint);
                m_Icons.Add(worldMapIcon2);
            }
        }
Example #2
0
        private void MapIcon_MouseTooltip(Object sender, XEventArgs <Boolean> e)
        {
            WorldMapIcon worldMapIcon = (WorldMapIcon)sender;

            if (e.Value)
            {
                TooltipManager.Instance.Show(this, LocaManager.GetText(worldMapIcon.Data.StaticData.NameKey), m_UserMapNoteController.GetUserMapNoteText(Input.mousePosition), worldMapIcon.transform.position, new Vector3(24f, 24f, 0f));
            }
            else
            {
                TooltipManager.Instance.Hide(this);
            }
        }