public void OnEndScene(EventArgs args) { var insec = new Insec(); var target = TargetSelector.GetTarget(1500, TargetSelector.DamageType.Physical); if (target.IsValidTarget()) { Drawing.DrawCircle(insec.WardPos(target), 70, Color.Red, 3); } }
public static void OnProc(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { var insec = new Insec(); if (!sender.IsMe) { return; } if (Program.KeyActiveF) { Logger.Log(args.SData.Name); if (args.SData.Name == "BlindMonkRKick") //check args.Target { var target = TargetSelector.GetTarget(1500, TargetSelector.DamageType.Physical); if (!target.IsValidTarget()) { return; } ObjectManager.Player.Spellbook.CastSpell( ObjectManager.Player.GetSpellSlot(SummonerSpells.Flash), insec.WardPos(target)); } } switch (args.SData.Name) { case "BlinkMonkRKick": Program.LastRCastT = Environment.TickCount; break; case "BlindMonkWOne": Program.LastWCastT = Environment.TickCount; Program.WardPos = args.End; break; case "BlindMonkQOne": Program.PlayerPosAfterQ = ObjectManager.Player.Position; Program.LastQCastT = Environment.TickCount; break; } }
private void OnTickGame() { //switch (Orb.ActiveMode) //{ // case Orbwalker.OrbwalkingMode.LastHit: // break; // case Orbwalker.OrbwalkingMode.LaneClear: // break; // case Orbwalker.OrbwalkingMode.JungleClear: // break; // case Orbwalker.OrbwalkingMode.Combo: // // Mode.DoCombo(); // break; // case Orbwalker.OrbwalkingMode.Freeze: // break; // case Orbwalker.OrbwalkingMode.CustomMode: // break; // case Orbwalker.OrbwalkingMode.Harass: // break; // case Orbwalker.OrbwalkingMode.Flee: // break; // case Orbwalker.OrbwalkingMode.None: // break; //} if (Environment.TickCount - LastQCastT > 5000) { PlayerPosAfterQ = new Vector3(); } Insec insec = new Insec(); var target = TargetSelector.GetTarget(1500, TargetSelector.DamageType.Physical); if (!target.IsValidTarget()) { return; } var qpred = Q.GetPrediction(target); var col = qpred.CollisionObjects; if (KeyActiveF && R.IsReady()) { R.Cast(target); } if (KeyActive) { if (Q2()) { Q.Cast(); } if (target.Distance(ObjectManager.Player) > 700 - WardRange(target) && Q.IsReady() && col.Count == 0) { Q.Cast(qpred.CastPosition); } if (target.Distance(ObjectManager.Player) > 600 - WardRange(target) && Q.IsReady() && col.Count != 0) { foreach (var min in ObjectManager.MinionsAndMonsters.Enemy.Where( x => x.IsValid() && x.Distance(ObjectManager.Player) <= Q.Range && Q.GetDamage(x) < x.Health && x.Distance(insec.WardPos(target)) <= 600 && Angle(target, x, ObjectManager.Player) <= 60) .OrderByDescending(y => y.Distance(target))) { Q.Cast(min.Position); } } insec.DoInsec(target); } }