public MainWindowViewModel() { game = new BasicGame(0, 10, new List<string>() { "+", "-" }, 15); CurrentProblem = game.Problems[0]; NotifyPropertyChanged(string.Empty); resources = new ResponseResources(string.Concat(AppDomain.CurrentDomain.BaseDirectory, "Images\\"), new List<string> { "correct", "wrong" }); }
public bool AttemptProblem(Problem problem, int answer) { bool correct = problem.IsSolution(answer); if(correct) { Score++; } else { // nothingl } return correct; }
public void AnswerCurrentProblem(int answer) { Feedback = ""; if (game.AttemptProblem(CurrentProblem, answer)) { // correct SetFeedback("correct"); problemIndex++; attempts = 0; } else { // incorrect attempts++; if (attempts > 1) { SetFeedback("wrong"); Feedback = CurrentProblem.AnswerText(); problemIndex++; attempts = 0; } else { Feedback = "Try again!"; } } if (problemIndex >= game.Problems.Count()) { CurrentProblem = null; Feedback = string.Concat("Complete: ", Score, "/", game.Problems.Count()); } else { CurrentProblem = game.Problems[problemIndex]; } NotifyPropertyChanged(string.Empty); }