Example #1
0
        /// <summary>
        /// Called when a button defining an action of the item is clicked.
        /// Processes the action.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void Action_Event(object sender, EventArgs e)
        {
            Button btn   = (Button)sender;
            string s     = this.actions["c" + btn.TabIndex.ToString()]["redirect"].ToString();
            int    score = (int)this.actions["c" + btn.TabIndex.ToString()]["score"];

            GameWindow.GetInstance().SetScore(score);
            if (s.Length == 0 || s == "0")
            {
                PNCWindow window = ((PNCWindow)this.FindForm());
                GameWindow.GetInstance().SwitchSituation();
                ((PNCWindow)this.FindForm()).Close();
                Exit();
            }
            else if (s == "-1")
            {
                Exit();
            }
            else
            {
                this.actions = Tools.Get_From_JSON(manager.GetLibraryPath() + Path.DirectorySeparatorChar +
                                                   "dialogs" + Path.DirectorySeparatorChar + s + ".json");
                this.lbl_desc.Text = actions["question"].ToString();
                DisplayActions();
            }
        }
Example #2
0
 /// <summary>
 /// Sets the number of items that needs to be validated in order to complete the situation.
 /// Calls the GameWindow to switch situation if all the items are validated.
 /// </summary>
 /// <param name="n">Number of items</param>
 public void setItemsLeft(int n)
 {
     this.items_left = n;
     if (n == 0)
     {
         GameWindow.GetInstance().SwitchSituation();
     }
 }
Example #3
0
 /// <summary>
 /// Update the transition to fade in or fade out.
 /// </summary>
 public void Update()
 {
     if (t)
     {
         if (state < 10)
         {
             state++;
         }
     }
     else
     {
         if (state == 1)
         {
             t = true;
             GameWindow.GetInstance().RemoveTransition();
         }
         else
         {
             state--;
         }
     }
 }
Example #4
0
        /// <summary>
        /// Create a image from a file specified by the path.
        /// </summary>
        /// <param name="path">Path to the file.</param>
        /// <returns>The image created from the file.</returns>
        public Image CreateImage(string path)
        {
            try
            {
                Bitmap orig  = new Bitmap(path);
                Bitmap clone = new Bitmap(orig.Width, orig.Height,
                                          System.Drawing.Imaging.PixelFormat.Format32bppPArgb);

                using (Graphics gr = Graphics.FromImage(clone))
                {
                    gr.DrawImage(orig, new Rectangle(0, 0, clone.Width, clone.Height));
                }
                orig.Dispose();
                return((Image)clone);
            }
            catch (Exception)
            {
                MessageBox.Show("L'image de la texture n'a pas été trouvée, ou elle est inaccessible.\n" +
                                "Veuillez vérifier qu'elle soit bien ici : " + path);
                GameWindow.GetInstance().Close();
            }
            return(null);
        }
Example #5
0
 /// <summary>
 /// Open the map of the user clicks on the map icon.
 /// </summary>
 /// <param name="sender">Control calling the method.</param>
 /// <param name="e">Arguments from the action whose caused the call of this method.</param>
 private void pbox_map_Click(object sender, EventArgs e)
 {
     GameWindow.GetInstance().RemoveAllControls();
     this.FindForm().Controls.Add(new Map(this.FindForm().Text));
 }
Example #6
0
 /// <summary>
 /// Open the phone if the user clicks on the phone icon.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void pbox_phone_Click(object sender, EventArgs e)
 {
     GameWindow.GetInstance().RemoveAllControls();
     this.FindForm().Controls.Add(new Phone());
 }
Example #7
0
 /// <summary>
 /// Remove the game message in the game window.
 /// </summary>
 /// <param name="sender">Control calling the method.</param>
 /// <param name="e">Arguments from the action whose caused the call of this method.</param>
 private void btn_ok_Click(object sender, EventArgs e)
 {
     GameWindow.GetInstance().Controls.Remove(this);
     GameWindow.GetInstance().Focus();
     GameWindow.GetInstance().Refresh();
 }