Example #1
0
 // Returns the direction the given bone is facing on the finger.
 protected Vector3 GetBoneDirection(Finger finger, int bone)
 {
     Vector3 difference = finger.JointPosition((Finger.FingerJoint)(bone + 1)).ToUnity() -
                      finger.JointPosition((Finger.FingerJoint)(bone)).ToUnity();
     difference.Normalize();
     return difference;
 }
Example #2
0
 // Returns the center of the given bone on the finger.
 protected Vector3 GetBonePosition(Finger finger, int bone)
 {
     return (finger.JointPosition((Finger.FingerJoint)(bone + 1)).ToUnityScaled() +
         finger.JointPosition((Finger.FingerJoint)(bone)).ToUnityScaled()) * 0.5f;
 }