public void Evaluate(int SpreadMax) { if (leapcontroller != null && leapcontroller.IsConnected && leapcontroller.IsServiceConnected && leapcontroller.Devices.Count > 0) { FDevice.SliceCount = 1; FController.SliceCount = 1; FFrame.SliceCount = 1; FDevice[0] = leapdevice; FController[0] = leapcontroller; FFrame[0] = leapcontroller.Frame(0); leapdevice = leapcontroller.Devices[0]; } else { FDevice.SliceCount = 0; FController.SliceCount = 0; FFrame.SliceCount = 0; } if (FReinit[0] || FirstFrame) { if (leapcontroller != null) { leapcontroller.Dispose(); } leapinit(); FirstFrame = false; } GlobalScale = FScale[0]; GlobalZMul = (FMirror[0]) ? -1 : 1; AgeCorrectionThreshold = FAgeThreshold[0]; }
static void Main(string[] args) { CustomListener listener = new CustomListener(); Controller controller = new Controller(); controller.AddListener(listener); Console.ReadKey(); controller.Dispose(); }
static void Main(string[] args) { Console.Title = "Leap Mousion v2.0"; Console.WriteLine("Leap Mousion v2.0 by TangoChen :)\r\n------------------------------------\r\nBlog: TangoChen.com\r\nYoutube Channel: www.youtube.com/tan9ochen\r\n--------------------\r\nTwitter:\ttwitter.com/tangochen\t@TangoChen\r\n微博(Weibo):\tweibo.com/tangochen\t@TangoChen\r\n--------------------\r\nPress any key to exit...\r\n--------------------"); // Create a sample listener and controller SampleListener listener = new SampleListener(); Controller controller = new Controller(); foreach (string arg in args) { switch (arg.Substring(0, 1).ToLower()) { case "l": // L = Set isLeftHanded = true; listener.isLeftHanded = true; break; case "s": // Scale float.TryParse(arg.Substring(1), out listener.moveScale); break; case "r": // Reverse Orientation /* * It won't just reverse the horizontal axes but also change the fingerIndex... * So this is used when the device get reversed horizontal axes * and you don't want to click the [Reverse Orientation] inside the [Leap Motion Controller Settings] or * rotate the device... */ listener.isReversed = true; break; case "c": // Click-Only listener.isClickOnly = true; break; } } Console.WriteLine( "Speed: " + listener.moveScale.ToString() + "\r\nClick-Only: " + listener.isClickOnly.ToString() + "\r\nReversed: " + listener.isReversed.ToString() + "\r\nLeft Handed Mode: " + (listener.isLeftHanded ? "Enabled" : "Disabled") + "\r\n--------------------" ); // Receive frames of tracking data while in the background controller.SetPolicyFlags(Controller.PolicyFlag.POLICYBACKGROUNDFRAMES); // Have the sample listener receive events from the controller controller.AddListener(listener); // Keep this process running until any key is pressed Console.ReadKey(true); //System.Diagnostics.Process.Start("pause"); Won't work... // Remove the sample listener when done controller.RemoveListener(listener); controller.Dispose(); }
static void Main(string[] args) { ReportingListener listener = new ReportingListener(new Reporter()); Controller controller = new Controller(); controller.AddListener(listener); Console.WriteLine("Listening! Press any key when you're finished to exit."); Console.ReadKey(); controller.RemoveListener(listener); controller.Dispose(); }
public AppModel() { var controller = new Controller(); var listener = new FrameListener(); controller.AddListener(listener); AppDomain.CurrentDomain.ProcessExit += (o, e) => { controller.RemoveListener(listener); listener.Dispose(); controller.Dispose(); }; listener.FrameArrived += listener_FrameArrived; }
static void Main(string[] args) { Controller controller = new Leap.Controller(); // initialize the leap controller while (!controller.IsConnected) { } // wait for it to connect PhaseModulationProvider pmProvider = new PhaseModulationProvider(440, (440f / 2f), 0.5f, 0.5f, 0.2f); // initialize the pm oscillator MixingSampleProvider mixer = new MixingSampleProvider(new[] { pmProvider }); mixer.ReadFully = true; SynthController synthController = new SynthController(pmProvider, 0.1f); // initialize the object that controls the synth with leap WaveOut audioOut = new WaveOut(); // hear things audioOut.Init(mixer); // give it the oscillator audioOut.Play(); // play it RenderWindow window = new RenderWindow(new VideoMode(200, 200), "Test Window, Please Ignore"); // make the sfml window window.Closed += (object sender, EventArgs e) => // so I can close it { RenderWindow w = sender as RenderWindow; controller.Dispose(); w.Close(); }; window.KeyPressed += (object sender, KeyEventArgs e) => { if (e.Code == Keyboard.Key.Escape) { RenderWindow w = sender as RenderWindow; w.Close(); } }; while (window.IsOpen) // main loop { synthController.HandleFrame(controller); window.DispatchEvents(); window.Clear(); window.Display(); } }
public static void Main() { // Create a sample listener and controller var listener = new LeapListener(); var controller = new Controller(); // Have the sample listener receive events from the controller controller.AddListener(listener); // Keep this process running until Enter is pressed Console.WriteLine("Press Enter to quit..."); Console.ReadLine(); // Remove the sample listener when done controller.RemoveListener(listener); controller.Dispose(); }
public static void Main() { // Create a sample listener and controller SampleListener listener = new SampleListener(); Controller controller = new Controller(); // Have the sample listener receive events from the controller controller.AddListener(listener); // Keep this process running until Enter is pressed Console.WriteLine("Press Enter to quit..."); Console.ReadLine(); //used to keep things running when set to windows application build mode. while (listener != null) { } // Remove the sample listener when done controller.RemoveListener(listener); controller.Dispose(); }
void Read( ref SampleListener Listener, ref Controller Controller) { // Have the sample listener receive events from the controller Controller.AddListener(Listener); while (!StopRead) { //Do thing here //The listener class is gathering our data } // Remove the sample listener when done Controller.RemoveListener(Listener); Controller.Dispose(); Listener.Dispose(); }
public static List<List<Frame>> LoadListListFrame(string path) { List<List<Frame>> listListF = new List<List<Frame>>(); Stream readStream = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read); IFormatter formatter = new BinaryFormatter(); List<List<byte[]>> listListB = (List<List<byte[]>>)formatter.Deserialize(readStream); readStream.Close(); Controller control = new Controller(); for (int i = 0; i < listListB.Count; i++) { List<Frame> listF = new List<Frame>(); for (int j = 0; j < listListB[i].Count; j++) { Frame f = new Frame(); f.Deserialize(listListB[i][j]); listF.Add(f); } listListF.Add(listF); } control.Dispose(); return listListF; }
public static Frame LoadFrame(string path) { byte[] frameData = System.IO.File.ReadAllBytes(path); Controller control = new Controller(); Frame f = new Frame(); f.Deserialize(frameData); control.Dispose(); return f; }
void Exit() { controller.RemoveListener(listener); controller.Dispose(); }
static void Main(string[] args) { // Create a sample listener and controller GestureListener listener = new GestureListener(); Controller controller = new Controller(); listener.Gestures.GestureReceived += Gestures_GestureReceived; // Have the sample listener receive events from the controller controller.AddListener(listener); // Keep this process running until Enter is pressed Console.WriteLine("Press Enter to quit..."); while (true) { var key = Console.ReadKey(true); if (key.Key == ConsoleKey.Enter) { break; } switch (key.Key) { case ConsoleKey.D1: listener.Gestures.StartTraining(); Console.WriteLine("Training..."); break; case ConsoleKey.D2: listener.Gestures.StopTraining(); Console.WriteLine("Recorded gesture."); break; case ConsoleKey.D3: var model = listener.Gestures.FinishTrainingSession(); Console.WriteLine("Enter a name for this gesture:"); var name = Console.ReadLine(); model.Name = name; Console.WriteLine(String.Format("Completed training of gesture {0}.", name)); break; case ConsoleKey.D4: listener.Gestures.StartRecognition(); Console.WriteLine("Recognizing..."); break; case ConsoleKey.D5: listener.Gestures.StopRecognition(); break; } } // Remove the sample listener when done controller.RemoveListener(listener); controller.Dispose(); }
public void Read(string path) { RecordListener listener = new RecordListener(); listener.Initialization(numOfFramesPerRead, this); Controller controller = new Controller(); controller.AddListener(listener); actualNumOfReads = 0; Console.WriteLine("Press enter to start reading frames to file " + path); Console.ReadLine(); state = RecorderState.Idle; while (state != RecorderState.Saving) { Console.WriteLine("num: " + (actualNumOfReads + 1) + " in " + numOfReads); if (!isAuto) { Console.ReadLine(); } state = RecorderState.Reading; Console.WriteLine("Reading..."); while (state == RecorderState.Reading) { if (numOfFramesPerRead == 0) { Console.ReadLine(); listener.GetSequence(); } } while (state == RecorderState.Storing) { } } while (state != RecorderState.Saving) { } Utils.SaveListListFrame(sequencesToRead, path); controller.RemoveListener(listener); controller.Dispose(); }