public static void NotifyDisabled(Pulsator pulsator)
        {
            if (s_appClosing || !Application.isPlaying)
            {
                return;
            }

            instance.notifyDisabled(pulsator);
        }
Example #2
0
 /// <summary>
 /// Recycles a Pulsator you're done using, to potentially be retrieved again via
 /// Pulsator.Spawn().
 /// </summary>
 public static void Recycle(Pulsator p)
 {
     Pool <Pulsator> .Recycle(p);
 }
 private void notifyDisabled(Pulsator pulsator)
 {
     _pulsators.Remove(pulsator);
 }
 private void notifyEnabled(Pulsator pulsator)
 {
     _pulsators.Add(pulsator);
 }