public void Clear() { Native.AccessPropertyAsInt(this, Native.Property.Instance, Native.Mode.Clear, 0); }
public void DestroyScene() { Native.DestroyScene(this); }
public void RemoveBody(Body body) { Native.RemoveBody(this, body); // invalidates body body.Invalidate(); }
public void ClearLastError() { Native.AccessPropertyAsInt(this, Native.Property.LastError, Native.Mode.Clear, 0); }
/// <summary> /// Adds a body to the scene. /// </summary> /// <param name="body"></param> public void AddBody(Body body) { Native.AddBody(this, body); }