Example #1
0
        public override void ModifyHitNPC(Player player, NPC target, ref int damage, ref float knockBack, ref bool crit)
        {
            if (Main.hardMode)
            {
                int blockedDamage = (int)Math.Floor(target.defense * 0.75f);

                if (damage <= AttackDamagePlayer.ModPlayer(player).lethality)
                {
                    damage = (int)(damage + blockedDamage);
                }
                else
                {
                    int nonLethalityDamage = damage - AttackDamagePlayer.ModPlayer(player).lethality;

                    if (nonLethalityDamage <= blockedDamage)
                    {
                        nonLethalityDamage = 1;
                    }
                    else
                    {
                        nonLethalityDamage -= blockedDamage;
                    }

                    damage = (int)(nonLethalityDamage + AttackDamagePlayer.ModPlayer(player).lethality + blockedDamage);
                }
            }
            else
            {
                int blockedDamage = (int)Math.Floor(target.defense * 0.5f);

                if (damage <= AttackDamagePlayer.ModPlayer(player).lethality)
                {
                    damage = (int)(damage + blockedDamage);
                }
                else
                {
                    int nonLethalityDamage = damage - AttackDamagePlayer.ModPlayer(player).lethality;

                    if (nonLethalityDamage <= blockedDamage)
                    {
                        nonLethalityDamage = 1;
                    }
                    else
                    {
                        nonLethalityDamage -= blockedDamage;
                    }

                    damage = (int)(nonLethalityDamage + AttackDamagePlayer.ModPlayer(player).lethality + blockedDamage);
                }
            }
        }
        public override void HoldItem(Player player)
        {
            AttackDamagePlayer modPlayer = AttackDamagePlayer.ModPlayer(player);

            modPlayer.lethality += 18;
        }
Example #3
0
 public override void GetWeaponKnockback(Player player, ref float knockback)
 {
     // Adds knockback bonuses
     knockback = knockback + AttackDamagePlayer.ModPlayer(player).attackKnockback;
 }
Example #4
0
 public override float MeleeSpeedMultiplier(Player player)
 {
     return(AttackDamagePlayer.ModPlayer(player).attackSpeed + player.meleeSpeed);
 }
Example #5
0
 // As a modder, you could also opt to make the Get overrides also sealed, Up to the modder
 public override void GetWeaponDamage(Player player, ref int damage)
 {
     // Multiplies the damage by our custom damage multiplier
     damage = (int)((damage + AttackDamagePlayer.ModPlayer(player).attackBonus) * (AttackDamagePlayer.ModPlayer(player).attackDamage + player.meleeDamage));
 }
Example #6
0
 public override void GetWeaponCrit(Player player, ref int crit)
 {
     // Adds crit bonuses
     crit = crit + AttackDamagePlayer.ModPlayer(player).attackCrit + player.meleeCrit;
 }