Example #1
0
        static public PhysicsVector operator +(PhysicsVector vec1, PhysicsVector vec2)
        {
            CartesianVector cartRes    = vec1.ConvertToCartesian() + vec2.ConvertToCartesian();
            double          hypotenuse = Math.Sqrt(Math.Pow(cartRes.x, 2) + Math.Pow(cartRes.y, 2));
            Radian          angle      = Math.Atan2(cartRes.y, cartRes.x);

            return(new PhysicsVector(angle, hypotenuse));
        }
Example #2
0
        void RadiusCheck()              // Checks to see if the leaf is at the correct radius for the arc.
        {
            double checkRadius = CartesianVector.Distance(pos, anchor);
            double tol         = .1;

            while (checkRadius > radius + tol)
            {
                PhysicsVector move = new PhysicsVector(angle + Math.PI / 2, -0.1);
                pos        += move.ConvertToCartesian();
                checkRadius = CartesianVector.Distance(pos, anchor);
            }
            while (checkRadius < radius - tol)
            {
                PhysicsVector move = new PhysicsVector(angle + Math.PI / 2, 0.1);
                pos        += move.ConvertToCartesian();
                checkRadius = CartesianVector.Distance(pos, anchor);
            }
        }
Example #3
0
        public void Update()
        {
            KeyHandling();

            if (tangentMode == false)
            {
                UpdateAcceleration();
                vel += acc;
            }

            CartesianVector velCart = vel.ConvertToCartesian();

            pos += velCart;

            if (tangentMode)
            {
                anchor += velCart;
            }

            UpdateAngle();
            RadiusCheck();
            ReduceVelocity();
        }
Example #4
0
 static public double Distance(CartesianVector vec1, CartesianVector vec2)
 {
     return(Math.Sqrt(Math.Pow(vec2.x - vec1.x, 2) + Math.Pow(vec2.y - vec1.y, 2)));
 }