public void SendRequestJoinGame(byte gameId, int preferredTeamNumber) { var taggerId = new RandomId(); var packet = PacketPacker.RequestJoinGame(gameId, taggerId, preferredTeamNumber); TransmitPacket(packet); Log.Add(Log.Severity.Information, "Sending request to join game 0x{0:X2} with tagger ID 0x{1:X2}. Requesting team {2}", gameId, taggerId, preferredTeamNumber); }
public void SendRequestJoinGame(byte gameId, int preferredTeamNumber) { var taggerId = new RandomId(); var packet = PacketPacker.RequestJoinGame(gameId, taggerId, preferredTeamNumber); TransmitPacket(packet); Log.Add(Log.Severity.Information, "Sending request to join game 0x{0:X2} with tagger ID 0x{1:X2}. Requesting team {2}", gameId, taggerId, preferredTeamNumber); }