Example #1
0
        public static NativeBmp CreateNativeWrapper(System.Drawing.Bitmap bmp)
        {
            var bmpdata = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height),
                                       System.Drawing.Imaging.ImageLockMode.ReadOnly, bmp.PixelFormat);

            int bpp = 24;

            switch (bmpdata.PixelFormat)
            {
            case System.Drawing.Imaging.PixelFormat.Format24bppRgb:
            {
                bpp = 24;
            } break;

            case System.Drawing.Imaging.PixelFormat.Format32bppArgb:
            {
                bpp = 32;
            } break;

            default:
            {
                throw new NotSupportedException();
            }
            }
            NativeBmp nativeBmp = CreateNativeWrapper(bmp.Width, bmp.Height, bmpdata.Stride, bpp, bmpdata.Scan0);

            bmp.UnlockBits(bmpdata);
            return(nativeBmp);
        }
Example #2
0
 public void DrawImage(NativeBmp bmp, Point[] fourCorners)
 {
     NativePixelLibInterOp.drawImage2(this.nativeCanvasPtr,
                                      bmp.Handle,
                                      fourCorners[0].X, fourCorners[0].Y,
                                      fourCorners[1].X, fourCorners[1].Y,
                                      fourCorners[2].X, fourCorners[2].Y,
                                      fourCorners[3].X, fourCorners[3].Y);
 }
Example #3
0
        public static void DrawImage(IntPtr canvasPtr, NativeBmp nativeBmp, int x, int y, int w, int h)
        {
            int x1 = x;
            int y1 = y;
            int x2 = x1 + w;
            int y2 = y1 - h;

            //flip coord
            NativePixelLibInterOp.drawImage(canvasPtr,
                                            nativeBmp.Handle, x1, y1, x2, y2);
        }
Example #4
0
 public void DrawImage(NativeBmp bmp, int x, int y, int w, int h)
 {
     NativePixelLibInterOp.DrawImage(
         this.nativeCanvasPtr, bmp,
         x, y, w, this.h - h);
 }
Example #5
0
 public void DrawImage(NativeBmp bmp, int x, int y)
 {
     NativePixelLibInterOp.DrawImage(
         this.nativeCanvasPtr, bmp,
         x, y, bmp.Width, this.h - bmp.Height);
 }