Example #1
0
        public NonAnimatedSprite(Texture2D spriteSheet, SpriteSheetInfo info)
        {
            sourceSpriteSheet = spriteSheet;

            SetSpriteScreenSize(info.XSize, info.YSize);

            //Set our source rectangle size to be the whole sprite by default
            sourceRectangle = new Rectangle(Zero, Zero, spriteSheet.Width, spriteSheet.Height);
        }
Example #2
0
        public AnimatedSprite(Texture2D spriteSheet, SpriteSheetInfo info)
            : base(spriteSheet, info)
        {
            sourceSpriteSheetColumns = info.Columns;
            sourceSpriteSheetRows    = info.Rows;
            animationFPS             = info.AnimationFPS;

            //Calculate an individual sprite size on the source sheet based on our number of rows and columns
            SourceRectangle = new Rectangle(SourceRectangle.X, SourceRectangle.Y, SourceSpriteSheet.Width / sourceSpriteSheetColumns, SourceSpriteSheet.Height / sourceSpriteSheetRows);

            totalFrames = info.Columns * info.Rows;
        }