private void connection_test_button_Click(object sender, EventArgs e)
        {
            AlertGUI temp3 = new AlertGUI();

            temp3.setMessage("Attempting to connect to server....", "");
            temp3.Show();

            try
            {
                Laptop_GUI.ServerConnection conn = new Laptop_GUI.ServerConnection();
                conn.connect();

                temp3.Close();
                temp3.Dispose();
                AlertGUI temp5 = new AlertGUI();
                conn.disconnect();
                temp5.setMessage("Server Connected Successfully!", "");
                Cursor.Current = Cursors.WaitCursor;
                temp5.ShowDialog();
                Cursor.Current = Cursors.Arrow;
            }
            catch
            {
                AlertGUI temp2 = new AlertGUI();
                temp2.setMessage("Could not find server");
                Cursor.Current = Cursors.WaitCursor;
                temp2.ShowDialog();
                Cursor.Current = Cursors.Arrow;
                temp3.Close();
                temp3.Dispose();
            }
        }
 private void save_setup_button_Click(object sender, EventArgs e)
 {
     try
     {
         if (writeConfigFile(null, this.patient_name_textbox.Text, this.hostname_textbox.Text, this.username_textbox.Text, this.password_textbox.Text))
         {
             AlertGUI temp = new AlertGUI();
             temp.setMessage("File Written", "whatever");
             Cursor.Current = Cursors.WaitCursor;
             temp.ShowDialog();
             Cursor.Current = Cursors.Arrow;
             temp.Dispose();
         }
     }
     catch
     {
         try
         {
             if (writeConfigFile(null, this.patient_name_textbox.Text, this.hostname_textbox.Text, this.username_textbox.Text, this.password_textbox.Text))
             {
                 AlertGUI temp2 = new AlertGUI();
                 temp2.setMessage("File Written", "whatever");
                 Cursor.Current = Cursors.WaitCursor;
                 temp2.ShowDialog();
                 Cursor.Current = Cursors.Arrow;
                 temp2.Dispose();
             }
         }
         catch
         {
             AlertGUI temp2 = new AlertGUI();
             temp2.setMessage("File Not Written");
             Cursor.Current = Cursors.WaitCursor;
             temp2.ShowDialog();
             Cursor.Current = Cursors.Arrow;
         }
     }
 }
        private void save_setup_button_Click(object sender, EventArgs e)
        {
            try
            {
                if (writeConfigFile(null, this.patient_name_textbox.Text, this.hostname_textbox.Text, this.username_textbox.Text, this.password_textbox.Text))
                {
                    AlertGUI temp = new AlertGUI();
                    temp.setMessage("File Written", "whatever");
                    Cursor.Current = Cursors.WaitCursor;
                    temp.ShowDialog();
                    Cursor.Current = Cursors.Arrow;
                    temp.Dispose();
                }
            }
            catch
            {

                try
                {
                    if (writeConfigFile(null, this.patient_name_textbox.Text, this.hostname_textbox.Text, this.username_textbox.Text, this.password_textbox.Text))
                    {
                        AlertGUI temp2 = new AlertGUI();
                        temp2.setMessage("File Written","whatever");
                        Cursor.Current = Cursors.WaitCursor;
                        temp2.ShowDialog();
                        Cursor.Current = Cursors.Arrow;
                        temp2.Dispose();
                    }
                }
                catch
                {

                    AlertGUI temp2 = new AlertGUI();
                    temp2.setMessage("File Not Written");
                    Cursor.Current = Cursors.WaitCursor;
                    temp2.ShowDialog();
                    Cursor.Current = Cursors.Arrow;

                }
            }
        }
        private void connection_test_button_Click(object sender, EventArgs e)
        {
            AlertGUI temp3 = new AlertGUI();
            temp3.setMessage("Attempting to connect to server....", "");
            temp3.Show();

            try
            {
                Laptop_GUI.ServerConnection conn = new Laptop_GUI.ServerConnection();
                conn.connect();

                temp3.Close();
                temp3.Dispose();
                AlertGUI temp5 = new AlertGUI();
                conn.disconnect();
                temp5.setMessage("Server Connected Successfully!","");
                Cursor.Current = Cursors.WaitCursor;
                temp5.ShowDialog();
                Cursor.Current = Cursors.Arrow;

            }
            catch
            {
                AlertGUI temp2 = new AlertGUI();
                temp2.setMessage("Could not find server");
                Cursor.Current = Cursors.WaitCursor;
                temp2.ShowDialog();
                Cursor.Current = Cursors.Arrow;
                temp3.Close();
                temp3.Dispose();

            }
        }