Example #1
0
        public static void Load(Editor editor, string fileLoc)
        {
            editor.Clear(); // clean up anything the user might have been working on before

            var doc = new XmlDocument();
            doc.Load(fileLoc);
            var level = doc.SelectSingleNode("Level");

            // Floor Tiles
            var rows = level.SelectNodes("Row");
            var yOffset = rows.Count - 1;
            var x = 0;
            var y = 0;
            foreach (XmlNode row in rows)
            {
                foreach (XmlNode column in row.SelectNodes("Column"))
                {
                    var tile = column.SelectSingleNode("Tile");

                    editor.SelectTileChoice(tile.InnerText);
                    editor.PlaceTile(new Point(x * Gc.TILE_SIZE, (yOffset - y) * Gc.TILE_SIZE));

                    x++;
                }
                y++;
                x = 0;
            }

            // Walls
            var walls = level.SelectSingleNode("Walls");
            foreach (XmlNode wall in walls.SelectNodes("Wall"))
            {
                // wall pattern is: x,y x1,y2
                string[] parts = wall.InnerText.Split(new[] {" "}, StringSplitOptions.RemoveEmptyEntries);
                var p1 = parts[0].Split(',');
                var p2 = parts[1].Split(',');

                var isHor = p1[1] == p2[1];

                editor.PlaceWall(
                    new Point(int.Parse(p1[0]) * Gc.TILE_SIZE, (yOffset - int.Parse(p1[1]) + (isHor ? 1 : 0)) * Gc.TILE_SIZE),
                    new Point((int.Parse(p2[0]) - (isHor ? 1 : 0)) * Gc.TILE_SIZE, (yOffset - int.Parse(p2[1]) + (isHor ? 1 : -1)) * Gc.TILE_SIZE));
            }

            // Doors
            var doors = level.SelectSingleNode("Doors");
            foreach (XmlNode door in doors.SelectNodes("Door"))
            {
                // door is stored as x,y,rotation
                var parts = door.InnerText.Split(',');
                var dx = int.Parse(parts[0]);
                var dy = int.Parse(parts[1]);
                var drot = int.Parse(parts[2]);

                // when placing doors, you need to put it closer to left or top side of tile it's on or else it will mess up
                if(drot == 0)
                    editor.PlaceDoor(new Point(dx * Gc.TILE_SIZE + 1, (yOffset - dy + 1) * Gc.TILE_SIZE));
                if (drot == 90)
                    editor.PlaceDoor(new Point(dx * Gc.TILE_SIZE, (yOffset - dy) * Gc.TILE_SIZE + 1));
            }

            // Items
            var items = level.SelectSingleNode("Items");
            foreach (XmlNode item in items.SelectNodes("Item"))
            {
                var ix = float.Parse(item.Attributes["X"].InnerText);
                var iy = float.Parse(item.Attributes["Y"].InnerText);
                var irot = float.Parse(item.Attributes["Rot"].InnerText);

                editor.SelectItemChoice(item.InnerText);
                editor.PlaceItem(new Point(
                    ix.FromEditorCoordX(editor) - editor.SelectedItemChoice.Image.Source.Width,
                    yOffset * Gc.TILE_SIZE - iy.FromEditorCoordY(editor) - editor.SelectedItemChoice.Image.Source.Height + Gc.TILE_SIZE),
                    irot);
                editor.EditingItem.Rotation = irot;
            }
        }
Example #2
0
 public void OnMouseUp(Editor editor, UIView view)
 {
     editor.PlaceWall(editor.startPoint, editor.currentPoint);
 }