public FLGameRoom() { gamers = new GamerInfo[3]; landlord = new FightingLandlord(); RoomId = StartIndex; StartIndex++; }
bool OutCard(int [] cards, int seat) { if (seat != CurrentSeat) { return(false); } Array.Sort(cards); int a = cards[0]; for (int i = 1; i < cards.Length; i++) { if (a == cards[i]) { return(false); } a = cards[i]; } List <int> ca = Cards[CurrentSeat]; for (int i = 0; i < cards.Length; i++) { if (!ca.Contains(cards[i])) { return(false); } } var card = FightingLandlord.DeckAnalysis(cards); if (card == null) { return(false); } if (CurrentCard == null) { CurrentCard = card; CurrentSeat++; if (CurrentSeat >= 3) { CurrentSeat = 0; } passCount = 0; return(true); } else { if (card.type == CardType.Bomb) { if (card.num > CurrentCard.num) { CurrentCard = card; CurrentSeat++; if (CurrentSeat >= 3) { CurrentSeat = 0; } passCount = 0; return(true); } return(false); } else { if (card.type != CurrentCard.type) { return(false); } if (card.num > CurrentCard.num) { CurrentCard = card; CurrentSeat++; if (CurrentSeat >= 3) { CurrentSeat = 0; } passCount = 0; return(true); } return(false); } } }