Example #1
0
 protected BaseActor(TheGame game, Room room, int speedCoef)
     : base(game)
 {
     Room = room;
     Visible = false;
     Enabled = false;
     _speedCoef = speedCoef;
 }
Example #2
0
        public TheGame()
        {
            _graphics = new GraphicsDeviceManager(this)
            {
                IsFullScreen = false,
                PreferredBackBufferHeight = (Maps.CapacityY + 2)*32,
                PreferredBackBufferWidth = Maps.CapacityX*16,
            };
            Content.RootDirectory = "Content";
            MapBank = 1;
            Range = 3;

            BackColor = BackColorEnum.Black;
            _splash = new Splash(this);
            _splash.OnPlayingStarted += OnPlayingStarted;

            _room = new Room(this);
            _room.OnPlayingFinished += OnRoomPlayingFinished;
            OnRoomPlayingFinished(this, new EventArgs());
        }