Example #1
0
        public override string NextMove(out bool endTurn)
        {
            if (AEUtilities.PosToInt(transform.position) == coordinates[coordCounter])
            {
                coordCounter = (coordCounter + 1) % coordinates.Length;
            }
            Vector3Int nextPos = pathFinder.GetMoveTowards(AEUtilities.PosToInt(transform.position), coordinates[coordCounter], validMoveTags);

            if (AEUtilities.PosToInt(transform.position + transform.forward) == nextPos)
            {
                if (player.GetComponent <PlayerController>() != null && player.GetComponent <PlayerController>().Destination == nextPos)
                {
                    StartCoroutine(LabyrinthInteractions.Attack(gameObject, player));
                    endTurn = true;
                    return("");
                }
                else
                {
                    endTurn = true;
                    return("step");
                }
            }
            else
            {
                if (nextPos == AEUtilities.PosToInt(transform.position - transform.forward) || nextPos == AEUtilities.PosToInt(transform.position + transform.right))
                {
                    endTurn = false;
                    return("turn_right");
                }
                else if (nextPos == AEUtilities.PosToInt(transform.position - transform.right))
                {
                    endTurn = false;
                    return("turn_left");
                }
                else
                {
                    endTurn = true;
                    return("");
                }
            }
        }
        public override string NextMove(out bool endTurn)
        {
            destination = AEUtilities.PosToInt(transform.position);

            int vert  = (int)Input.GetAxisRaw("Vertical");
            int horiz = (int)Input.GetAxisRaw("Horizontal");

            if (Input.GetButtonDown("Submit"))
            {
                GameObject o;
                if (AEUtilities.CheckTagAtLocation(AEUtilities.PosToInt(transform.position + transform.forward), "check_event", out o))
                {
                    StartCoroutine(o.GetComponent <ICheckEvent>().RunEvent(gameObject));
                    endTurn = false;
                    return("");
                }
                else if (AEUtilities.CheckTagAtLocation(AEUtilities.PosToInt(transform.position + transform.forward), "hook"))
                {
                    endTurn     = true;
                    destination = AEUtilities.PosToInt(transform.position + (transform.forward * 2));
                    if (AEUtilities.CheckTagAtLocation(AEUtilities.PosToInt(transform.position + transform.forward * 2), "enemy", out o))
                    {
                        StartCoroutine(LabyrinthInteractions.Swing_Tackle(gameObject, o));
                        return("");
                    }
                    else
                    {
                        return("swing");
                    }
                }
                else
                {
                    endTurn     = true;
                    destination = AEUtilities.PosToInt(transform.position + transform.forward * 2);
                    if (AEUtilities.CheckTagAtLocation(AEUtilities.PosToInt(transform.position + transform.forward * 2), "enemy", out o))
                    {
                        StartCoroutine(LabyrinthInteractions.Tackle(gameObject, o));
                        return("");
                    }
                    else
                    {
                        return("lunge");
                    }
                }
            }
            else if (horiz == 1)
            {
                endTurn = false;
                return("turn_right");
            }
            else if (horiz == -1)
            {
                endTurn = false;
                return("turn_left");
            }
            else if (vert != 0)
            {
                Vector3Int move = AEUtilities.PosToInt(transform.position + transform.forward * vert);
                GameObject o;
                if (AEUtilities.CheckTagAtLocation(move, "pit"))
                {
                    if (AEUtilities.CheckTagAtLocation(AEUtilities.PosToInt(transform.position + transform.forward + (transform.up * -3)), "enemy", out o))
                    {
                        StartCoroutine(LabyrinthInteractions.JumpOn(gameObject, o));
                    }
                    else
                    {
                        StartCoroutine(LabyrinthInteractions.JumpDown(gameObject, move));
                    }
                    endTurn     = true;
                    destination = AEUtilities.PosToInt(transform.position + transform.forward + (transform.up * -3));
                    return("");
                }
                else if (AEUtilities.CheckTagAtLocation(move, "enemy", out o))
                {
                    StartCoroutine(LabyrinthInteractions.Attack(gameObject, o));
                    endTurn = false;
                    return("");
                }
                else if (AEUtilities.CheckTagAtLocation(move, "floor"))
                {
                    if (vert == 1)
                    {
                        endTurn     = true;
                        destination = AEUtilities.PosToInt(transform.position + transform.forward);
                        return("step_forward");
                    }
                    else if (vert == -1)
                    {
                        endTurn     = true;
                        destination = AEUtilities.PosToInt(transform.position - transform.forward);
                        return("step_back");
                    }
                }
            }

            endTurn = false;
            return("");
        }